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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.zendikar;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.game.Game;
/**
*
* @author North
*/
public class GuulDrazSpecter extends CardImpl {
private static final String ruleText = "{this} gets +3/+3 as long as an opponent has no cards in hand";
public GuulDrazSpecter(UUID ownerId) {
super(ownerId, 92, "Guul Draz Specter", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{B}{B}");
this.expansionSetCode = "ZEN";
this.subtype.add("Specter");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(FlyingAbility.getInstance());
// Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(
new BoostSourceEffect(3, 3, Duration.WhileOnBattlefield),
new GuulDrazSpecterCondition(),
ruleText)));
// Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DiscardTargetEffect(1), false, true));
}
public GuulDrazSpecter(final GuulDrazSpecter card) {
super(card);
}
@Override
public GuulDrazSpecter copy() {
return new GuulDrazSpecter(this);
}
}
class GuulDrazSpecterCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
boolean result = false;
Set<UUID> opponents = game.getOpponents(source.getControllerId());
for (UUID opponentId : opponents) {
result |= game.getPlayer(opponentId).getHand().size() == 0;
}
return result;
}
}