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package mage.sets.zendikar;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.common.KickedCondition;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.KickerAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.players.Player;
/**
* @author nantuko, Loki
*/
public class BoldDefense extends CardImpl {
public BoldDefense(UUID ownerId) {
super(ownerId, 3, "Bold Defense", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{W}");
this.expansionSetCode = "ZEN";
this.color.setWhite(true);
// Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
this.addAbility(new KickerAbility("{3}{W}"));
// Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
this.getSpellAbility().addEffect(new BoldDefenseEffect());
}
public BoldDefense(final BoldDefense card) {
super(card);
}
@Override
public BoldDefense copy() {
return new BoldDefense(this);
}
}
class BoldDefenseEffect extends OneShotEffect {
public BoldDefenseEffect() {
super(Outcome.BoostCreature);
this.staticText = "Creatures you control get +1/+1 until end of turn. If {this} was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn";
}
public BoldDefenseEffect(final BoldDefenseEffect effect) {
super(effect);
}
@Override
public BoldDefenseEffect copy() {
return new BoldDefenseEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (KickedCondition.getInstance().apply(game, source)) {
game.addEffect(new BoostControlledEffect(2, 2, Duration.EndOfTurn), source);
game.addEffect(new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent(), false), source);
} else {
game.addEffect(new BoostControlledEffect(1, 1, Duration.EndOfTurn), source);
}
}
return false;
}
}