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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.zendikar;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.EntersTheBattlefieldEvent;
import mage.game.events.GameEvent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author North
*/
public class BloodSeeker extends CardImpl {
public BloodSeeker(UUID ownerId) {
super(ownerId, 80, "Blood Seeker", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "ZEN";
this.subtype.add("Vampire");
this.subtype.add("Shaman");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
this.addAbility(new BloodSeekerTriggeredAbility());
}
public BloodSeeker(final BloodSeeker card) {
super(card);
}
@Override
public BloodSeeker copy() {
return new BloodSeeker(this);
}
}
class BloodSeekerTriggeredAbility extends TriggeredAbilityImpl {
BloodSeekerTriggeredAbility() {
super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(1), true);
}
BloodSeekerTriggeredAbility(final BloodSeekerTriggeredAbility ability) {
super(ability);
}
@Override
public BloodSeekerTriggeredAbility copy() {
return new BloodSeekerTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
EntersTheBattlefieldEvent zEvent = (EntersTheBattlefieldEvent) event;
Card card = zEvent.getTarget();
if (card != null && card.getCardType().contains(CardType.CREATURE)) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
}
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.";
}
}