Package mage.sets.zendikar

Source Code of mage.sets.zendikar.BloodSeekerTriggeredAbility

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package mage.sets.zendikar;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.EntersTheBattlefieldEvent;
import mage.game.events.GameEvent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author North
*/
public class BloodSeeker extends CardImpl {

    public BloodSeeker(UUID ownerId) {
        super(ownerId, 80, "Blood Seeker", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{1}{B}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Vampire");
        this.subtype.add("Shaman");

        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
        this.addAbility(new BloodSeekerTriggeredAbility());
    }

    public BloodSeeker(final BloodSeeker card) {
        super(card);
    }

    @Override
    public BloodSeeker copy() {
        return new BloodSeeker(this);
    }
}

class BloodSeekerTriggeredAbility extends TriggeredAbilityImpl {
    BloodSeekerTriggeredAbility() {
        super(Zone.BATTLEFIELD, new LoseLifeTargetEffect(1), true);
    }

    BloodSeekerTriggeredAbility(final BloodSeekerTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public BloodSeekerTriggeredAbility copy() {
        return new BloodSeekerTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD && game.getOpponents(this.controllerId).contains(event.getPlayerId())) {
            EntersTheBattlefieldEvent zEvent = (EntersTheBattlefieldEvent) event;
            Card card = zEvent.getTarget();
            if (card != null && card.getCardType().contains(CardType.CREATURE)) {
                for (Effect effect : this.getEffects()) {
                        effect.setTargetPointer(new FixedTarget(event.getPlayerId()));
                }
                return true;
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.";
    }
}
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