Package mage.sets.zendikar

Source Code of mage.sets.zendikar.BlazingTorchCost

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package mage.sets.zendikar;

import java.util.List;
import java.util.UUID;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;

/**
*
* @author North
*/
public class BlazingTorch extends CardImpl {

    public BlazingTorch(UUID ownerId) {
        super(ownerId, 197, "Blazing Torch", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Equipment");

        // Equipped creature can't be blocked by Vampires or Zombies. (!this is a static ability of the equipment)
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BlazingTorchEvasionEffect()));
        // Equipped creature has "{tap}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.")
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BlazingTorchDamageEffect(), new TapSourceCost());
        ability.addCost(new BlazingTorchCost());
        ability.addTarget(new TargetCreatureOrPlayer());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability, AttachmentType.EQUIPMENT)));
        // Equip {1}
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1)));
    }

    public BlazingTorch(final BlazingTorch card) {
        super(card);
    }

    @Override
    public BlazingTorch copy() {
        return new BlazingTorch(this);
    }
}

class BlazingTorchEvasionEffect extends RestrictionEffect {

    public BlazingTorchEvasionEffect() {
        super(Duration.WhileOnBattlefield);
        staticText = "Equipped creature can't be blocked by Vampires or Zombies";
    }

    public BlazingTorchEvasionEffect(final BlazingTorchEvasionEffect effect) {
        super(effect);
    }

    @Override
    public boolean applies(Permanent permanent, Ability source, Game game) {
        Permanent equipment = game.getPermanent(source.getSourceId());
        if (equipment != null && equipment.getAttachedTo() != null) {
            Permanent equipped = game.getPermanent(equipment.getAttachedTo());
            if (permanent.getId().equals(equipped.getId())) {
                return true;
            }
        }
        return false;
    }

    @Override
    public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) {
        return !blocker.hasSubtype("Vampire") && !blocker.hasSubtype("Zombie");
    }

    @Override
    public BlazingTorchEvasionEffect copy() {
        return new BlazingTorchEvasionEffect(this);
    }
}

class BlazingTorchCost extends CostImpl {

    public BlazingTorchCost() {
        this.text = "Sacrifice Blazing Torch";
    }

    public BlazingTorchCost(BlazingTorchCost cost) {
        super(cost);
    }

    @Override
    public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
        Permanent permanent = game.getPermanent(ability.getSourceId());
        List<UUID> attachments = permanent.getAttachments();
        for (UUID attachmentId : attachments) {
            Permanent attachment = game.getPermanent(attachmentId);
            if (attachment != null && attachment.getName().equals("Blazing Torch")) {
                ((BlazingTorchDamageEffect) ability.getEffects().get(0)).setSourceId(attachmentId);
                paid |= attachment.sacrifice(sourceId, game);
                return paid;
            }
        }
        return paid;
    }

    @Override
    public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
        return true;
    }

    @Override
    public BlazingTorchCost copy() {
        return new BlazingTorchCost(this);
    }
}

class BlazingTorchDamageEffect extends OneShotEffect {

    private UUID sourceId;

    public BlazingTorchDamageEffect() {
        super(Outcome.Damage);
        this.staticText = "Blazing Torch deals 2 damage to target creature or player";
    }

    public BlazingTorchDamageEffect(final BlazingTorchDamageEffect effect) {
        super(effect);
    }

    @Override
    public BlazingTorchDamageEffect copy() {
        return new BlazingTorchDamageEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
        if (permanent != null && sourceId != null) {
            permanent.damage(2, sourceId, game, false, true);
            return true;
        }
        Player player = game.getPlayer(targetPointer.getFirst(game, source));
        if (player != null && sourceId != null) {
            player.damage(2, sourceId, game, false, true);
            return true;
        }
        return false;
    }

    public void setSourceId(UUID sourceId) {
        this.sourceId = sourceId;
    }
}
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