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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.zendikar;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.List;
import java.util.UUID;
/**
*
* @author North
*/
public class ArmamentMaster extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Other Kor creatures you control");
static {
filter.add(new SubtypePredicate("Kor"));
}
public ArmamentMaster(UUID ownerId) {
super(ownerId, 1, "Armament Master", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{W}{W}");
this.expansionSetCode = "ZEN";
this.subtype.add("Kor");
this.subtype.add("Soldier");
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ArmamentMasterEffect()));
}
public ArmamentMaster(final ArmamentMaster card) {
super(card);
}
@Override
public ArmamentMaster copy() {
return new ArmamentMaster(this);
}
}
class ArmamentMasterEffect extends ContinuousEffectImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Other Kor creatures you control");
static {
filter.add(new SubtypePredicate("Kor"));
}
public ArmamentMasterEffect() {
super(Duration.WhileOnBattlefield, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "Other Kor creatures you control get +2/+2 for each Equipment attached to {this}";
}
public ArmamentMasterEffect(final ArmamentMasterEffect effect) {
super(effect);
}
@Override
public ArmamentMasterEffect copy() {
return new ArmamentMasterEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
List<Permanent> permanents = game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game);
for (Permanent perm : permanents) {
if (!perm.getId().equals(source.getSourceId())) {
objects.add(perm.getId());
}
}
}
}
@Override
public boolean apply(Game game, Ability source) {
int count = countEquipment(game, source);
List<Permanent> permanents = game.getBattlefield().getAllActivePermanents(filter, source.getControllerId(), game);
for (Permanent perm : permanents) {
if (!this.affectedObjectsSet || objects.contains(perm.getId())) {
if (!perm.getId().equals(source.getSourceId())) {
perm.addPower(2 * count);
perm.addToughness(2 * count);
}
}
}
return true;
}
private int countEquipment(Game game, Ability source) {
int count = 0;
Permanent p = game.getPermanent(source.getSourceId());
if (p != null) {
List<UUID> attachments = p.getAttachments();
for (UUID attachmentId : attachments) {
Permanent attached = game.getPermanent(attachmentId);
if (attached != null && attached.getSubtype().contains("Equipment")) {
count++;
}
}
}
return count;
}
}