Package mage.sets.zendikar

Source Code of mage.sets.zendikar.AdventuringGearAbility

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.zendikar;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.common.LandfallAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class AdventuringGear extends CardImpl {

    public AdventuringGear(UUID ownerId) {
        super(ownerId, 195, "Adventuring Gear", Rarity.COMMON, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "ZEN";
        this.subtype.add("Equipment");
        this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(1)));
        this.addAbility(new AdventuringGearAbility());
    }

    public AdventuringGear(final AdventuringGear card) {
        super(card);
    }

    @Override
    public AdventuringGear copy() {
        return new AdventuringGear(this);
    }

}

class AdventuringGearAbility extends LandfallAbility {

    public AdventuringGearAbility() {
        super(null, false);
        this.addEffect(new BoostTargetEffect(2, 2, Duration.EndOfTurn));
        this.addTarget(new TargetCreaturePermanent());
    }

    public AdventuringGearAbility(final AdventuringGearAbility ability) {
        super(ability);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (super.checkTrigger(event, game)) {
            Permanent equipment = game.getPermanent(this.sourceId);
            if (equipment != null && equipment.getAttachedTo() != null) {
                Permanent creature = game.getPermanent(equipment.getAttachedTo());
                if (creature != null) {
                    this.getTargets().get(0).clearChosen();
                    this.getTargets().get(0).add(creature.getId(), game);
                    return true;
                }
            }
        }
        return false;
    }

    @Override
    public AdventuringGearAbility copy() {
        return new AdventuringGearAbility(this);
    }

}
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