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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.worldwake;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author jeffwadsworth
*/
public class VastwoodAnimist extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledLandPermanent();
public VastwoodAnimist(UUID ownerId) {
super(ownerId, 116, "Vastwood Animist", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.expansionSetCode = "WWK";
this.subtype.add("Elf");
this.subtype.add("Shaman");
this.subtype.add("Ally");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new VastwoodAnimistEffect(), new TapSourceCost());
ability.addTarget(new TargetControlledPermanent(filter));
this.addAbility(ability);
}
public VastwoodAnimist(final VastwoodAnimist card) {
super(card);
}
@Override
public VastwoodAnimist copy() {
return new VastwoodAnimist(this);
}
}
class VastwoodAnimistEffect extends OneShotEffect {
final static FilterControlledPermanent filterAllies = new FilterControlledPermanent("allies you control");
static {
filterAllies.add(new SubtypePredicate("Ally"));
}
public VastwoodAnimistEffect() {
super(Outcome.Benefit);
this.staticText = "Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.";
}
public VastwoodAnimistEffect(final VastwoodAnimistEffect effect) {
super(effect);
}
@Override
public VastwoodAnimistEffect copy() {
return new VastwoodAnimistEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = new PermanentsOnBattlefieldCount(filterAllies).calculate(game, source, this);
ContinuousEffect effect = new BecomesCreatureTargetEffect(new VastwoodAnimistElementalToken(amount), "land", Duration.EndOfTurn);
effect.setTargetPointer(targetPointer);
game.addEffect(effect, source);
return false;
}
}
class VastwoodAnimistElementalToken extends Token {
VastwoodAnimistElementalToken(int amount) {
super("", "X/X Elemental creature, where X is the number of Allies you control");
cardType.add(CardType.CREATURE);
subtype.add("Elemental");
power = new MageInt(amount);
toughness = new MageInt(amount);
}
}