Package mage.sets.worldwake

Source Code of mage.sets.worldwake.VastwoodAnimistElementalToken

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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package mage.sets.worldwake;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.common.TargetControlledPermanent;



/**
*
* @author jeffwadsworth
*/
public class VastwoodAnimist extends CardImpl {

    private static final FilterControlledPermanent filter = new FilterControlledLandPermanent();

    public VastwoodAnimist(UUID ownerId) {
        super(ownerId, 116, "Vastwood Animist", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{G}");
        this.expansionSetCode = "WWK";
        this.subtype.add("Elf");
        this.subtype.add("Shaman");
        this.subtype.add("Ally");

        this.color.setGreen(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // {tap}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new VastwoodAnimistEffect(), new TapSourceCost());
        ability.addTarget(new TargetControlledPermanent(filter));
        this.addAbility(ability);
    }

    public VastwoodAnimist(final VastwoodAnimist card) {
        super(card);
    }

    @Override
    public VastwoodAnimist copy() {
        return new VastwoodAnimist(this);
    }
}

class VastwoodAnimistEffect extends OneShotEffect {

    final static FilterControlledPermanent filterAllies = new FilterControlledPermanent("allies you control");
    static {
        filterAllies.add(new SubtypePredicate("Ally"));
    }

    public VastwoodAnimistEffect() {
        super(Outcome.Benefit);
        this.staticText = "Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.";
    }

    public VastwoodAnimistEffect(final VastwoodAnimistEffect effect) {
        super(effect);
    }

    @Override
    public VastwoodAnimistEffect copy() {
        return new VastwoodAnimistEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        int amount = new PermanentsOnBattlefieldCount(filterAllies).calculate(game, source, this);
        ContinuousEffect effect = new BecomesCreatureTargetEffect(new VastwoodAnimistElementalToken(amount), "land", Duration.EndOfTurn);
        effect.setTargetPointer(targetPointer);
        game.addEffect(effect, source);
        return false;
    }
}

class VastwoodAnimistElementalToken extends Token {


    VastwoodAnimistElementalToken(int amount) {
        super("", "X/X Elemental creature, where X is the number of Allies you control");
        cardType.add(CardType.CREATURE);
        subtype.add("Elemental");
        power = new MageInt(amount);
        toughness = new MageInt(amount);
    }
}
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