Package mage.sets.worldwake

Source Code of mage.sets.worldwake.TreasureHunt

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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package mage.sets.worldwake;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.game.Game;
import mage.players.Library;
import mage.players.Player;

/**
*
* @author North
*/
public class TreasureHunt extends CardImpl {

    public TreasureHunt(UUID ownerId) {
        super(ownerId, 42, "Treasure Hunt", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{1}{U}");
        this.expansionSetCode = "WWK";

        this.color.setBlue(true);

        // Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
        this.getSpellAbility().addEffect(new TreasureHuntEffect());
    }

    public TreasureHunt(final TreasureHunt card) {
        super(card);
    }

    @Override
    public TreasureHunt copy() {
        return new TreasureHunt(this);
    }
}

class TreasureHuntEffect extends OneShotEffect {

    public TreasureHuntEffect() {
        super(Outcome.DrawCard);
        this.staticText = "Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand";
    }

    public TreasureHuntEffect(final TreasureHuntEffect effect) {
        super(effect);
    }

    @Override
    public TreasureHuntEffect copy() {
        return new TreasureHuntEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null && player.getLibrary().size() > 0) {
            CardsImpl cards = new CardsImpl();
            Library library = player.getLibrary();
            Card card = null;
            do {
                card = library.removeFromTop(game);
                if (card != null) {
                    cards.add(card);
                    card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
                }
            } while (library.size() > 0 && card != null && card.getCardType().contains(CardType.LAND));

            if (!cards.isEmpty()) {
                player.revealCards("Treasure Hunt", cards, game);
            }
            return true;
        }
        return false;
    }
}
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