/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.worldwake;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.game.Game;
import mage.players.Library;
import mage.players.Player;
/**
*
* @author North
*/
public class TreasureHunt extends CardImpl {
public TreasureHunt(UUID ownerId) {
super(ownerId, 42, "Treasure Hunt", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{1}{U}");
this.expansionSetCode = "WWK";
this.color.setBlue(true);
// Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
this.getSpellAbility().addEffect(new TreasureHuntEffect());
}
public TreasureHunt(final TreasureHunt card) {
super(card);
}
@Override
public TreasureHunt copy() {
return new TreasureHunt(this);
}
}
class TreasureHuntEffect extends OneShotEffect {
public TreasureHuntEffect() {
super(Outcome.DrawCard);
this.staticText = "Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand";
}
public TreasureHuntEffect(final TreasureHuntEffect effect) {
super(effect);
}
@Override
public TreasureHuntEffect copy() {
return new TreasureHuntEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null && player.getLibrary().size() > 0) {
CardsImpl cards = new CardsImpl();
Library library = player.getLibrary();
Card card = null;
do {
card = library.removeFromTop(game);
if (card != null) {
cards.add(card);
card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
} while (library.size() > 0 && card != null && card.getCardType().contains(CardType.LAND));
if (!cards.isEmpty()) {
player.revealCards("Treasure Hunt", cards, game);
}
return true;
}
return false;
}
}