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package mage.sets.worldwake;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.abilities.keyword.LifelinkAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public class TalusPaladin extends CardImpl {
public TalusPaladin(UUID ownerId) {
super(ownerId, 21, "Talus Paladin", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}");
this.expansionSetCode = "WWK";
this.subtype.add("Human");
this.subtype.add("Knight");
this.subtype.add("Ally");
this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
this.addAbility(new TalusPaladinTriggeredAbility());
}
public TalusPaladin(final TalusPaladin card) {
super(card);
}
@Override
public TalusPaladin copy() {
return new TalusPaladin(this);
}
}
class TalusPaladinTriggeredAbility extends TriggeredAbilityImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("all allies you control");
static {
filter.add(new SubtypePredicate("Ally"));
}
TalusPaladinTriggeredAbility() {
super(Zone.BATTLEFIELD, new GainAbilityAllEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn, filter), true);
this.addEffect(new TalusPaladinEffect());
}
TalusPaladinTriggeredAbility(final TalusPaladinTriggeredAbility ability) {
super(ability);
}
@Override
public TalusPaladinTriggeredAbility copy() {
return new TalusPaladinTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
Permanent ally = game.getPermanent(event.getTargetId());
if (ally != null) {
if (ally.hasSubtype("Ally")
&& ally.getControllerId().equals(this.getControllerId())) {
if (event.getTargetId().equals(this.getSourceId())
|| event.getTargetId().equals(ally.getId())) {
return true;
}
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on {this}.";
}
}
class TalusPaladinEffect extends OneShotEffect {
public TalusPaladinEffect() {
super(Outcome.Benefit);
}
public TalusPaladinEffect(final TalusPaladinEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent taluspPaladin = game.getPermanent(source.getSourceId());
if (taluspPaladin != null) {
StringBuilder sb = new StringBuilder();
sb.append("Put a +1/+1 counter on Talus Paladin?");
if (!player.chooseUse(Outcome.Benefit, sb.toString(), game)) {
return false;
}
taluspPaladin.addCounters(CounterType.P1P1.createInstance(), game);
}
return false;
}
@Override
public TalusPaladinEffect copy() {
return new TalusPaladinEffect(this);
}
}