/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.worldwake;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.cards.CardImpl;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth
*/
public class SlaveringNulls extends CardImpl {
public SlaveringNulls(UUID ownerId) {
super(ownerId, 92, "Slavering Nulls", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.expansionSetCode = "WWK";
this.subtype.add("Goblin");
this.subtype.add("Zombie");
this.color.setRed(true);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
this.addAbility(new SlaveringNullsTriggeredAbility());
}
public SlaveringNulls(final SlaveringNulls card) {
super(card);
}
@Override
public SlaveringNulls copy() {
return new SlaveringNulls(this);
}
}
class SlaveringNullsTriggeredAbility extends TriggeredAbilityImpl {
private static final FilterControlledLandPermanent filter = new FilterControlledLandPermanent();
static {
filter.add(new SubtypePredicate("Swamp"));
}
public SlaveringNullsTriggeredAbility() {
super(Zone.BATTLEFIELD, new DiscardTargetEffect(1), true);
}
public SlaveringNullsTriggeredAbility(final SlaveringNullsTriggeredAbility ability) {
super(ability);
}
@Override
public SlaveringNullsTriggeredAbility copy() {
return new SlaveringNullsTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DAMAGED_PLAYER && event.getSourceId().equals(this.sourceId)
&& ((DamagedPlayerEvent) event).isCombatDamage()) {
if (game.getBattlefield().countAll(filter, controllerId, game) > 0) {
Permanent slaveringNulls = game.getPermanent(event.getSourceId());
Player player = game.getPlayer(event.getTargetId());
if (slaveringNulls != null) {
Effect effect = this.getEffects().get(0);
effect.setTargetPointer(new FixedTarget(player.getId()));
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} deals combat damage to a player, if you control a Swamp, you may have that player discard a card.";
}
}