/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.worldwake;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import mage.watchers.Watcher;
import mage.watchers.common.LandfallWatcher;
/**
*
* @author BetaSteward_at_googlemail.com
* @author North
*/
public class SearingBlaze extends CardImpl {
public SearingBlaze(UUID ownerId) {
super(ownerId, 90, "Searing Blaze", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{R}{R}");
this.expansionSetCode = "WWK";
this.color.setRed(true);
// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addTarget(new SearingBlazeTarget());
this.getSpellAbility().addEffect(new SearingBlazeEffect());
this.addWatcher(new LandfallWatcher());
}
public SearingBlaze(final SearingBlaze card) {
super(card);
}
@Override
public SearingBlaze copy() {
return new SearingBlaze(this);
}
}
class SearingBlazeEffect extends OneShotEffect {
public SearingBlazeEffect() {
super(Outcome.Damage);
staticText = "{this} deals 1 damage to target player and 1 damage to target creature that player controls. \nLandfall - If you had a land enter the battlefield under your control this turn, {this} deals 3 damage to that player and 3 damage to that creature instead";
}
public SearingBlazeEffect(final SearingBlazeEffect effect) {
super(effect);
}
@Override
public SearingBlazeEffect copy() {
return new SearingBlazeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Watcher watcher = game.getState().getWatchers().get("LandPlayed", source.getControllerId());
Player player = game.getPlayer(source.getTargets().get(0).getFirstTarget());
Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
if (watcher != null && watcher.conditionMet()) {
if (player != null) {
player.damage(3, source.getSourceId(), game, false, true);
}
if (creature != null) {
creature.damage(3, source.getSourceId(), game, false, true);
}
}
else {
if (player != null) {
player.damage(1, source.getSourceId(), game, false, true);
}
if (creature != null) {
creature.damage(1, source.getSourceId(), game, false, true);
}
}
return true;
}
}
class SearingBlazeTarget extends TargetPermanent {
public SearingBlazeTarget() {
super(1, 1, new FilterCreaturePermanent(), false);
}
public SearingBlazeTarget(final SearingBlazeTarget target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
UUID firstTarget = source.getFirstTarget();
Permanent permanent = game.getPermanent(id);
if (firstTarget != null && permanent != null && permanent.getControllerId().equals(firstTarget)) {
return super.canTarget(id, source, game);
}
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game);
Set<UUID> possibleTargets = new HashSet<UUID>();
MageObject object = game.getObject(sourceId);
if (object instanceof StackObject) {
UUID playerId = ((StackObject)object).getStackAbility().getFirstTarget();
for (UUID targetId : availablePossibleTargets) {
Permanent permanent = game.getPermanent(targetId);
if(permanent != null && permanent.getControllerId().equals(playerId)){
possibleTargets.add(targetId);
}
}
}
return possibleTargets;
}
@Override
public SearingBlazeTarget copy() {
return new SearingBlazeTarget(this);
}
}