Package mage.sets.worldwake

Source Code of mage.sets.worldwake.SearingBlaze

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.sets.worldwake;

import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
import mage.watchers.Watcher;
import mage.watchers.common.LandfallWatcher;

/**
*
* @author BetaSteward_at_googlemail.com
* @author North
*/
public class SearingBlaze extends CardImpl {

    public SearingBlaze(UUID ownerId) {
        super(ownerId, 90, "Searing Blaze", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{R}{R}");
        this.expansionSetCode = "WWK";
        this.color.setRed(true);

        // Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
        // Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
        this.getSpellAbility().addTarget(new TargetPlayer());
        this.getSpellAbility().addTarget(new SearingBlazeTarget());
        this.getSpellAbility().addEffect(new SearingBlazeEffect());
        this.addWatcher(new LandfallWatcher());
    }

    public SearingBlaze(final SearingBlaze card) {
        super(card);
    }

    @Override
    public SearingBlaze copy() {
        return new SearingBlaze(this);
    }

}

class SearingBlazeEffect extends OneShotEffect {

    public SearingBlazeEffect() {
        super(Outcome.Damage);
        staticText = "{this} deals 1 damage to target player and 1 damage to target creature that player controls.  \nLandfall - If you had a land enter the battlefield under your control this turn, {this} deals 3 damage to that player and 3 damage to that creature instead";
    }

    public SearingBlazeEffect(final SearingBlazeEffect effect) {
        super(effect);
    }

    @Override
    public SearingBlazeEffect copy() {
        return new SearingBlazeEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Watcher watcher = game.getState().getWatchers().get("LandPlayed", source.getControllerId());
        Player player = game.getPlayer(source.getTargets().get(0).getFirstTarget());
        Permanent creature = game.getPermanent(source.getTargets().get(1).getFirstTarget());
        if (watcher != null && watcher.conditionMet()) {
            if (player != null) {
                player.damage(3, source.getSourceId(), game, false, true);
            }
            if (creature != null) {
                creature.damage(3, source.getSourceId(), game, false, true);
            }
        }
        else {
            if (player != null) {
                player.damage(1, source.getSourceId(), game, false, true);
            }
            if (creature != null) {
                creature.damage(1, source.getSourceId(), game, false, true);
            }
        }
        return true;
    }

}

class SearingBlazeTarget extends TargetPermanent {

    public SearingBlazeTarget() {
        super(1, 1, new FilterCreaturePermanent(), false);
    }

    public SearingBlazeTarget(final SearingBlazeTarget target) {
        super(target);
    }

    @Override
    public boolean canTarget(UUID id, Ability source, Game game) {
        UUID firstTarget = source.getFirstTarget();
        Permanent permanent = game.getPermanent(id);
        if (firstTarget != null && permanent != null && permanent.getControllerId().equals(firstTarget)) {
            return super.canTarget(id, source, game);
        }
        return false;
    }

    @Override
    public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
        Set<UUID> availablePossibleTargets = super.possibleTargets(sourceId, sourceControllerId, game);
        Set<UUID> possibleTargets = new HashSet<UUID>();
        MageObject object = game.getObject(sourceId);
        if (object instanceof StackObject) {
            UUID playerId = ((StackObject)object).getStackAbility().getFirstTarget();
            for (UUID targetId : availablePossibleTargets) {
                Permanent permanent = game.getPermanent(targetId);
                if(permanent != null && permanent.getControllerId().equals(playerId)){
                    possibleTargets.add(targetId);
                }
            }
        }
        return possibleTargets;
    }

    @Override
    public SearingBlazeTarget copy() {
        return new SearingBlazeTarget(this);
    }
}
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