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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.worldwake;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetLandPermanent;
/**
*
* @author jeffwadsworth
*/
public class RoilingTerrain extends CardImpl {
public RoilingTerrain(UUID ownerId) {
super(ownerId, 88, "Roiling Terrain", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
this.expansionSetCode = "WWK";
this.color.setRed(true);
// Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
this.getSpellAbility().addEffect(new RoilingTerrainEffect());
this.getSpellAbility().addTarget(new TargetLandPermanent());
}
public RoilingTerrain(final RoilingTerrain card) {
super(card);
}
@Override
public RoilingTerrain copy() {
return new RoilingTerrain(this);
}
}
class RoilingTerrainEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("lands in graveyard");
static {
filter.add(new CardTypePredicate(CardType.LAND));
}
public RoilingTerrainEffect() {
super(Outcome.Sacrifice);
this.staticText = "Destroy target land, then {this} deals damage to that land's controller equal to the number of land cards in that player's graveyard";
}
public RoilingTerrainEffect(final RoilingTerrainEffect effect) {
super(effect);
}
@Override
public RoilingTerrainEffect copy() {
return new RoilingTerrainEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent targetedLand = game.getPermanent(source.getFirstTarget());
if (targetedLand != null) {
Player controller = game.getPlayer(targetedLand.getControllerId());
targetedLand.destroy(id, game, true);
int landsInGraveyard = controller.getGraveyard().count(filter, game);
controller.damage(landsInGraveyard, id, game, false, true);
return true;
}
return false;
}
}