Package mage.sets.worldwake

Source Code of mage.sets.worldwake.RoilingTerrainEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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package mage.sets.worldwake;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetLandPermanent;

/**
*
* @author jeffwadsworth
*/
public class RoilingTerrain extends CardImpl {

    public RoilingTerrain(UUID ownerId) {
        super(ownerId, 88, "Roiling Terrain", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{2}{R}{R}");
        this.expansionSetCode = "WWK";

        this.color.setRed(true);

        // Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
        this.getSpellAbility().addEffect(new RoilingTerrainEffect());
        this.getSpellAbility().addTarget(new TargetLandPermanent());
    }

    public RoilingTerrain(final RoilingTerrain card) {
        super(card);
    }

    @Override
    public RoilingTerrain copy() {
        return new RoilingTerrain(this);
    }
}

class RoilingTerrainEffect extends OneShotEffect {
   
    private static final FilterCard filter = new FilterCard("lands in graveyard");
   
    static {
        filter.add(new CardTypePredicate(CardType.LAND));
    }

    public RoilingTerrainEffect() {
        super(Outcome.Sacrifice);
        this.staticText = "Destroy target land, then {this} deals damage to that land's controller equal to the number of land cards in that player's graveyard";
    }

    public RoilingTerrainEffect(final RoilingTerrainEffect effect) {
        super(effect);
    }

    @Override
    public RoilingTerrainEffect copy() {
        return new RoilingTerrainEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Permanent targetedLand = game.getPermanent(source.getFirstTarget());
        if (targetedLand != null) {
            Player controller = game.getPlayer(targetedLand.getControllerId());
            targetedLand.destroy(id, game, true);
            int landsInGraveyard = controller.getGraveyard().count(filter, game);
            controller.damage(landsInGraveyard, id, game, false, true);
            return true;
        }
        return false;
    }
}
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