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package mage.sets.worldwake;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostAllEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
/**
*
* @author jeffwadsworth
*/
public class QuestForTheGoblinLord extends CardImpl {
private static final String rule = "As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.";
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
private static final FilterPermanent goblinFilter = new FilterControlledCreaturePermanent();
static {
filter.add(new ControllerPredicate(TargetController.YOU));
goblinFilter.add(new SubtypePredicate("Goblin"));
}
public QuestForTheGoblinLord(UUID ownerId) {
super(ownerId, 86, "Quest for the Goblin Lord", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{R}");
this.expansionSetCode = "WWK";
this.color.setRed(true);
// Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.QUEST.createInstance()), goblinFilter, true));
// As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostAllEffect(2, 0, Duration.WhileOnBattlefield, filter, false), new SourceHasCounterCondition(CounterType.QUEST, 5, Integer.MAX_VALUE), rule)));
}
public QuestForTheGoblinLord(final QuestForTheGoblinLord card) {
super(card);
}
@Override
public QuestForTheGoblinLord copy() {
return new QuestForTheGoblinLord(this);
}
}