Package mage.sets.worldwake

Source Code of mage.sets.worldwake.PulseTracker

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.worldwake;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;
import mage.players.Players;

/**
*
* @author maurer.it_at_gmail.com
*/
public class PulseTracker extends CardImpl {

    public PulseTracker(UUID ownerId) {
        super(ownerId, 62, "Pulse Tracker", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}");
        this.expansionSetCode = "WWK";
        this.subtype.add("Vampire");
        this.subtype.add("Rogue");

        this.color.setBlack(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        this.addAbility(new AttacksTriggeredAbility(new PulseTrackerLoseLifeEffect(), false));
    }

    public PulseTracker(final PulseTracker card) {
        super(card);
    }

    @Override
    public PulseTracker copy() {
        return new PulseTracker(this);
    }
}

class PulseTrackerLoseLifeEffect extends OneShotEffect {

    private static final String effectText = "each opponent loses 1 life";

    PulseTrackerLoseLifeEffect ( ) {
        super(Outcome.Damage);
        staticText = effectText;
    }

    PulseTrackerLoseLifeEffect ( PulseTrackerLoseLifeEffect effect ) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Players players = game.getPlayers();

        for ( Player player : players.values() ) {
            if ( !player.getId().equals(source.getControllerId()) ) {
                player.loseLife(1, game);
            }
        }

        return true;
    }

    @Override
    public PulseTrackerLoseLifeEffect copy() {
        return new PulseTrackerLoseLifeEffect(this);
    }

}
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