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package mage.sets.worldwake;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
/**
*
* @author North
*/
public class LoamLion extends CardImpl {
private static final String rule = "{this} gets +1/+2 as long as you control a Forest";
private static final FilterLandPermanent filter = new FilterLandPermanent("a Forest");
static {
filter.add(new SubtypePredicate("Forest"));
}
public LoamLion(UUID ownerId) {
super(ownerId, 13, "Loam Lion", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{W}");
this.expansionSetCode = "WWK";
this.subtype.add("Cat");
this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Loam Lion gets +1/+2 as long as you control a Forest.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new ConditionalContinousEffect(new BoostSourceEffect(1, 2, Duration.WhileOnBattlefield),
new PermanentsOnTheBattlefieldCondition(filter), rule)));
}
public LoamLion(final LoamLion card) {
super(card);
}
@Override
public LoamLion copy() {
return new LoamLion(this);
}
}