Package mage.sets.weatherlight

Source Code of mage.sets.weatherlight.WindingCanyons

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.weatherlight;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AddContinuousEffectToGame;
import mage.abilities.effects.common.continious.CastAsThoughItHadFlashEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;

/**
*
* @author emerald000
*/
public class WindingCanyons extends CardImpl {

    public WindingCanyons(UUID ownerId) {
        super(ownerId, 167, "Winding Canyons", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "WTH";

        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());
       
        // {2}, {tap}: Until end of turn, you may play creature cards as though they had flash.
        Effect effect = new AddContinuousEffectToGame(new CastAsThoughItHadFlashEffect(Duration.EndOfTurn, new FilterCreatureCard()));
        effect.setText("Until end of turn, you may play creature cards as though they had flash");
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new GenericManaCost(2));
        ability.addCost(new TapSourceCost());
        this.addAbility(ability);
    }

    public WindingCanyons(final WindingCanyons card) {
        super(card);
    }

    @Override
    public WindingCanyons copy() {
        return new WindingCanyons(this);
    }
}
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