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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.weatherlight;
import java.util.List;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetLandPermanent;
/**
*
* @author jeffwadsworth
*
*/
public class OrcishSettlers extends CardImpl {
public OrcishSettlers(UUID ownerId) {
super(ownerId, 112, "Orcish Settlers", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.expansionSetCode = "WTH";
this.subtype.add("Orc");
this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {X}{X}{R}, {tap}, Sacrifice Orcish Settlers: Destroy X target lands.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new OrcishSettlersEffect(), new ManaCostsImpl("{X}{X}{R}"));
ability.addCost(new TapSourceCost());
ability.addCost(new SacrificeSourceCost());
this.addAbility(ability);
}
public OrcishSettlers(final OrcishSettlers card) {
super(card);
}
@Override
public OrcishSettlers copy() {
return new OrcishSettlers(this);
}
}
class OrcishSettlersEffect extends OneShotEffect {
public OrcishSettlersEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "Destroy X target lands";
}
public OrcishSettlersEffect(final OrcishSettlersEffect effect) {
super(effect);
}
@Override
public OrcishSettlersEffect copy() {
return new OrcishSettlersEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = new ManacostVariableValue().calculate(game, source, this);
TargetLandPermanent target = new TargetLandPermanent(amount);
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
if (player.choose(Outcome.DestroyPermanent, target, id, game)) {
List<UUID> targets = target.getTargets();
for (UUID landId : targets) {
Permanent land = game.getPermanent(landId);
if (land != null) {
land.destroy(landId, game, false);
}
}
}
return true;
}
}