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package mage.sets.visions;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextCleanupDelayedTriggeredAbility;
import mage.abilities.condition.common.SourceOnBattelfieldCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.abilities.effects.common.continious.SourceEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.AsThoughEffectType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.PermanentIdPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInGraveyard;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class Necromancy extends CardImpl {
public Necromancy(UUID ownerId) {
super(ownerId, 14, "Necromancy", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}");
this.expansionSetCode = "VIS";
this.color.setBlack(true);
// You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new CastSourceAsThoughItHadFlashEffect(this, Duration.EndOfGame, true)));
// When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy."
// Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it.
// When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Ability ability = new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new NecromancyReAttachEffect(), false),
SourceOnBattelfieldCondition.getInstance(),
"When {this} enters the battlefield, if it's on the battlefield, it becomes an Aura with \"enchant creature put onto the battlefield with {this}.\" Put target creature card from a graveyard onto the battlefield under your control and attach {this} to it.");
ability.addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
this.addAbility(ability);
this.addAbility(new LeavesBattlefieldTriggeredAbility(new NecromancyLeavesBattlefieldTriggeredEffect(), false));
}
public Necromancy(final Necromancy card) {
super(card);
}
@Override
public Necromancy copy() {
return new Necromancy(this);
}
}
class CastSourceAsThoughItHadFlashEffect extends AsThoughEffectImpl {
private final boolean sacrificeIfCastAsInstant;
public CastSourceAsThoughItHadFlashEffect(Card card, Duration duration, boolean sacrificeIfCastAsInstant) {
super(AsThoughEffectType.CAST_AS_INSTANT, duration, Outcome.Benefit);
this.sacrificeIfCastAsInstant = sacrificeIfCastAsInstant;
if (sacrificeIfCastAsInstant) {
card.addAbility(new CastAtInstantTimeTriggeredAbility());
}
staticText = "You may cast {this} as though it had flash";
}
public CastSourceAsThoughItHadFlashEffect(final CastSourceAsThoughItHadFlashEffect effect) {
super(effect);
this.sacrificeIfCastAsInstant = effect.sacrificeIfCastAsInstant;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public CastSourceAsThoughItHadFlashEffect copy() {
return new CastSourceAsThoughItHadFlashEffect(this);
}
@Override
public boolean applies(UUID affectedSpellId, Ability source, UUID affectedControllerId, Game game) {
return source.getSourceId().equals(affectedSpellId);
}
}
class CastAtInstantTimeTriggeredAbility extends TriggeredAbilityImpl {
public CastAtInstantTimeTriggeredAbility() {
super(Zone.STACK, new CreateDelayedTriggeredAbilityEffect(new AtTheBeginOfNextCleanupDelayedTriggeredAbility(new SacrificeSourceEffect())));
}
public CastAtInstantTimeTriggeredAbility(final CastAtInstantTimeTriggeredAbility ability) {
super(ability);
}
@Override
public CastAtInstantTimeTriggeredAbility copy() {
return new CastAtInstantTimeTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
// The sacrifice occurs only if you cast it using its own ability. If you cast it using some other
// effect (for instance, if it gained flash from Vedalken Orrery), then it won't be sacrificed.
// CHECK
if (event.getType() == GameEvent.EventType.SPELL_CAST) {
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null && spell.getSourceId().equals(getSourceId())) {
return !(game.isMainPhase() && game.getActivePlayerId().equals(event.getPlayerId()) && game.getStack().size() == 1);
}
}
return false;
}
@Override
public String getRule() {
return "If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.";
}
}
class NecromancyReAttachEffect extends OneShotEffect {
public NecromancyReAttachEffect() {
super(Outcome.Benefit);
this.staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\"";
}
public NecromancyReAttachEffect(final NecromancyReAttachEffect effect) {
super(effect);
}
@Override
public NecromancyReAttachEffect copy() {
return new NecromancyReAttachEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent enchantment = game.getPermanent(source.getSourceId());
Card cardInGraveyard = game.getCard(getTargetPointer().getFirst(game, source));
if (controller != null && enchantment != null && cardInGraveyard != null) {
// put card into play
controller.putOntoBattlefieldWithInfo(cardInGraveyard, game, Zone.GRAVEYARD, source.getSourceId());
Permanent enchantedCreature = game.getPermanent(cardInGraveyard.getId());
if (enchantedCreature != null) {
enchantedCreature.addAttachment(enchantment.getId(), game);
FilterCreaturePermanent filter = new FilterCreaturePermanent("enchant creature put onto the battlefield with Necromancy");
filter.add(new PermanentIdPredicate(cardInGraveyard.getId()));
Target target = new TargetCreaturePermanent(filter);
target.addTarget(enchantedCreature.getId(), source, game);
game.addEffect(new NecromancyChangeAbilityEffect(target), source);
}
return true;
}
return false;
}
}
class NecromancyLeavesBattlefieldTriggeredEffect extends OneShotEffect {
public NecromancyLeavesBattlefieldTriggeredEffect() {
super(Outcome.Benefit);
this.staticText = "enchanted creature's controller sacrifices it";
}
public NecromancyLeavesBattlefieldTriggeredEffect(final NecromancyLeavesBattlefieldTriggeredEffect effect) {
super(effect);
}
@Override
public NecromancyLeavesBattlefieldTriggeredEffect copy() {
return new NecromancyLeavesBattlefieldTriggeredEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (controller != null && sourcePermanent != null) {
if (sourcePermanent.getAttachedTo() != null) {
Permanent attachedTo = game.getPermanent(sourcePermanent.getAttachedTo());
if (attachedTo != null) {
attachedTo.sacrifice(source.getSourceId(), game);
}
}
return true;
}
return false;
}
}
class NecromancyAttachEffect extends OneShotEffect {
public NecromancyAttachEffect(Outcome outcome) {
super(outcome);
}
public NecromancyAttachEffect(Outcome outcome, String rule) {
super(outcome);
staticText = rule;
}
public NecromancyAttachEffect(final NecromancyAttachEffect effect) {
super(effect);
}
@Override
public NecromancyAttachEffect copy() {
return new NecromancyAttachEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getFirstTarget());
if (card != null && game.getState().getZone(source.getFirstTarget()).equals(Zone.GRAVEYARD)) {
// Card have no attachedTo attribute yet so write ref only to enchantment now
Permanent enchantment = game.getPermanent(source.getSourceId());
if (enchantment != null) {
enchantment.attachTo(card.getId(), game);
}
return true;
}
return false;
}
}
class NecromancyChangeAbilityEffect extends ContinuousEffectImpl implements SourceEffect {
private final static Ability newAbility = new EnchantAbility("creature put onto the battlefield with Necromancy");
static {
newAbility.setRuleAtTheTop(true);
}
Target target;
public NecromancyChangeAbilityEffect(Target target) {
super(Duration.Custom, Outcome.AddAbility);
staticText = "it becomes an Aura with \"enchant creature put onto the battlefield with {this}\"";
this.target = target;
}
public NecromancyChangeAbilityEffect(final NecromancyChangeAbilityEffect effect) {
super(effect);
this.target = effect.target;
}
@Override
public NecromancyChangeAbilityEffect copy() {
return new NecromancyChangeAbilityEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
getAffectedObjects().add(source.getSourceId());
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
switch (layer) {
case TypeChangingEffects_4:
if (sublayer == SubLayer.NA) {
if (!permanent.getSubtype().contains("Aura")) {
permanent.getSubtype().add("Aura");
}
}
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
permanent.addAbility(newAbility, source.getSourceId(), game);
permanent.getSpellAbility().getTargets().clear();
permanent.getSpellAbility().getTargets().add(target);
}
}
return true;
}
this.discard();
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return Layer.AbilityAddingRemovingEffects_6.equals(layer) || Layer.TypeChangingEffects_4.equals(layer);
}
}