Package mage.sets.urzassaga

Source Code of mage.sets.urzassaga.BulwarkDamageEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.urzassaga;

import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.TargetController;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;

/**
*
* @author Backfir3
*/
public class Bulwark extends CardImpl {

    public Bulwark(UUID ownerId) {
        super(ownerId, 178, "Bulwark", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}{R}");
        this.expansionSetCode = "USG";
        this.color.setRed(true);
   
        // At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is
    // the number of cards in your hand minus the number of cards in that player's hand.
        Ability ability = new BeginningOfUpkeepTriggeredAbility(new BulwarkDamageEffect(), TargetController.YOU, false);
        ability.addTarget(new TargetOpponent());
        this.addAbility(ability);
    }

    public Bulwark(final Bulwark card) {
        super(card);
    }

    @Override
    public Bulwark copy() {
        return new Bulwark(this);
    }
}

class BulwarkDamageEffect extends OneShotEffect {

    public BulwarkDamageEffect() {
        super(Outcome.Damage);
    staticText = "Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand";
    }

    public BulwarkDamageEffect(final BulwarkDamageEffect effect) {
        super(effect);
    }

    @Override
    public BulwarkDamageEffect copy() {
        return new BulwarkDamageEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player opponent = game.getPlayer(targetPointer.getFirst(game, source));
    Player controller = game.getPlayer(source.getControllerId());
        if (opponent != null && controller != null) {
      int amount = controller.getHand().size() - opponent.getHand().size();
      if(amount > 0) {
        opponent.damage(amount, source.getSourceId(), game, false, true);
        return true;
      }
        }
        return false;
    }
}
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