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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.urzaslegacy;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.PutIntoGraveFromBattlefieldTriggeredAbility;
import mage.abilities.costs.Cost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Plopman
*/
public class SlowMotion extends CardImpl {
public SlowMotion(UUID ownerId) {
super(ownerId, 42, "Slow Motion", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}");
this.expansionSetCode = "ULG";
this.subtype.add("Aura");
this.color.setBlue(true);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SacrificeEquipedUnlessPaysEffect(new GenericManaCost(2)), TargetController.CONTROLLER_ATTACHED_TO, false ));
// When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
this.addAbility(new PutIntoGraveFromBattlefieldTriggeredAbility(new ReturnToHandSourceEffect()));
}
public SlowMotion(final SlowMotion card) {
super(card);
}
@Override
public SlowMotion copy() {
return new SlowMotion(this);
}
}
class SacrificeEquipedUnlessPaysEffect extends OneShotEffect {
protected Cost cost;
public SacrificeEquipedUnlessPaysEffect(Cost cost) {
super(Outcome.Sacrifice);
this.cost = cost;
staticText = "that player sacrifices that creature unless he or she pays {2}";
}
public SacrificeEquipedUnlessPaysEffect(final SacrificeEquipedUnlessPaysEffect effect) {
super(effect);
this.cost = effect.cost;
}
@Override
public boolean apply(Game game, Ability source) {
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null && equipment.getAttachedTo() != null) {
Permanent equipped = game.getPermanent(equipment.getAttachedTo());
Player player = game.getPlayer(equipped.getControllerId());
if (player != null && equipped != null) {
if (player.chooseUse(Outcome.Benefit, "Pay " + cost.getText() + "? (Or " + equipped.getName() + " will be sacrificed.)", game)) {
cost.clearPaid();
if (cost.pay(source, game, source.getSourceId(), equipped.getControllerId(), false)) {
return true;
}
}
equipped.sacrifice(source.getSourceId(), game);
return true;
}
}
return false;
}
@Override
public SacrificeEquipedUnlessPaysEffect copy() {
return new SacrificeEquipedUnlessPaysEffect(this);
}
}