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package mage.sets.urzaslegacy;
import java.util.UUID;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.PutIntoGraveFromBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.ReturnToHandSourceEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.FearAbility;
import mage.cards.CardImpl;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Plopman
*/
public class SleepersGuile extends CardImpl {
public SleepersGuile(UUID ownerId) {
super(ownerId, 67, "Sleeper's Guile", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}");
this.expansionSetCode = "ULG";
this.subtype.add("Aura");
this.color.setBlack(true);
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature has fear.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(FearAbility.getInstance(), AttachmentType.AURA)));
// When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
this.addAbility(new PutIntoGraveFromBattlefieldTriggeredAbility(new ReturnToHandSourceEffect()));
}
public SleepersGuile(final SleepersGuile card) {
super(card);
}
@Override
public SleepersGuile copy() {
return new SleepersGuile(this);
}
}