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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.urzaslegacy;
import java.util.Set;
import java.util.UUID;
import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.condition.common.CardsInHandCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeSourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;
/**
*
* @author Plopman
*/
public class BrinkOfMadness extends CardImpl {
public BrinkOfMadness(UUID ownerId) {
super(ownerId, 50, "Brink of Madness", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}{B}");
this.expansionSetCode = "ULG";
this.color.setBlack(true);
// At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new SacrificeSourceEffect(), TargetController.YOU, false);
ability.addEffect(new BrinkOfMadnessEffect());
ability.addTarget(new TargetOpponent());
CardsInHandCondition contition = new CardsInHandCondition(CardsInHandCondition.CountType.EQUAL_TO, 0);
this.addAbility(new ConditionalTriggeredAbility(ability, contition, "At the beginning of your upkeep, if you have no cards in hand, sacrifice {this} and target opponent discards his or her hand."));
}
public BrinkOfMadness(final BrinkOfMadness card) {
super(card);
}
@Override
public BrinkOfMadness copy() {
return new BrinkOfMadness(this);
}
class BrinkOfMadnessEffect extends OneShotEffect {
public BrinkOfMadnessEffect() {
super(Outcome.Benefit);
this.staticText = "Target player discards his or her hand";
}
public BrinkOfMadnessEffect(final BrinkOfMadnessEffect effect) {
super(effect);
}
@Override
public BrinkOfMadnessEffect copy() {
return new BrinkOfMadnessEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
Set<Card> cards = player.getHand().getCards(game);
for (Card card : cards) {
player.discard(card, source, game);
}
return true;
}
return false;
}
}
}