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package mage.sets.unlimitededition;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTappedAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.SkipUntapSourceEffect;
import mage.abilities.effects.common.turn.AddExtraTurnControllerEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author emerald000
*/
public class TimeVault extends CardImpl {
public TimeVault(UUID ownerId) {
super(ownerId, 275, "Time Vault", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "2ED";
// Time Vault enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
// Time Vault doesn't untap during your untap step.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SkipUntapSourceEffect()));
// If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TimeVaultReplacementEffect()));
// {tap}: Take an extra turn after this one.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new AddExtraTurnControllerEffect(), new TapSourceCost()));
}
public TimeVault(final TimeVault card) {
super(card);
}
@Override
public TimeVault copy() {
return new TimeVault(this);
}
}
class TimeVaultReplacementEffect extends ReplacementEffectImpl {
TimeVaultReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Untap);
staticText = "If you would begin your turn while {this} is tapped, you may skip that turn instead. If you do, untap Time Vault.";
}
TimeVaultReplacementEffect(final TimeVaultReplacementEffect effect) {
super(effect);
}
@Override
public TimeVaultReplacementEffect copy() {
return new TimeVaultReplacementEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == EventType.PLAY_TURN && source.getControllerId().equals(event.getPlayerId())) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null && permanent.isTapped()) {
return true;
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
if (player.chooseUse(Outcome.Untap, "Skip your turn to untap " + permanent.getName() + "?", game)) {
permanent.untap(game);
game.informPlayers(player.getName() + " skips his or her turn to untap " + permanent.getLogName());
return true;
}
}
return false;
}
}