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package mage.sets.timespiral;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.SuspendAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class Phthisis extends CardImpl {
public Phthisis(UUID ownerId) {
super(ownerId, 122, "Phthisis", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{3}{B}{B}{B}{B}");
this.expansionSetCode = "TSP";
this.color.setBlack(true);
// Destroy target creature. Its controller loses life equal to its power plus its toughness.
this.getSpellAbility().addEffect(new PhthisisEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
// Suspend 5-{1}{B}
this.addAbility(new SuspendAbility(5, new ManaCostsImpl("{1}{B}"), this));
}
public Phthisis(final Phthisis card) {
super(card);
}
@Override
public Phthisis copy() {
return new Phthisis(this);
}
}
class PhthisisEffect extends OneShotEffect {
public PhthisisEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "Destroy target creature. Its controller loses life equal to its power plus its toughness";
}
public PhthisisEffect(final PhthisisEffect effect) {
super(effect);
}
@Override
public PhthisisEffect copy() {
return new PhthisisEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (creature != null) {
Player controller = game.getPlayer(creature.getControllerId());
if (controller != null) {
int lifeLoss = creature.getPower().getValue() + creature.getToughness().getValue();
creature.destroy(source.getSourceId(), game, false);
// the life loss happens also if the creature is indestructible or regenerated (legal targets)
controller.loseLife(lifeLoss, game);
return true;
}
}
return false;
}
}