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package mage.sets.timespiral;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.StormAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author Plopman
*/
public class IgniteMemories extends CardImpl {
public IgniteMemories(UUID ownerId) {
super(ownerId, 164, "Ignite Memories", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{4}{R}");
this.expansionSetCode = "TSP";
this.color.setRed(true);
// Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new IgniteMemoriesEffect());
// Storm
this.addAbility(new StormAbility());
}
public IgniteMemories(final IgniteMemories card) {
super(card);
}
@Override
public IgniteMemories copy() {
return new IgniteMemories(this);
}
}
class IgniteMemoriesEffect extends OneShotEffect {
public IgniteMemoriesEffect() {
super(Outcome.Damage);
staticText = "Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost";
}
public IgniteMemoriesEffect(final IgniteMemoriesEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null && player.getHand().size() > 0) {
Cards revealed = new CardsImpl();
Card card = player.getHand().getRandom(game);
revealed.add(card);
player.revealCards("Ignite Memories", revealed, game);
player.damage(card.getManaCost().convertedManaCost(), id, game, false, true);
return true;
}
return false;
}
@Override
public IgniteMemoriesEffect copy() {
return new IgniteMemoriesEffect(this);
}
}