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package mage.sets.timespiral;
import java.util.UUID;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.common.GemstoneCavernsAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalManaEffect;
import mage.abilities.effects.common.AddManaOfAnyColorEffect;
import mage.abilities.effects.common.BasicManaEffect;
import mage.abilities.mana.ConditionalManaAbility;
import mage.abilities.mana.SimpleManaAbility;
import mage.cards.CardImpl;
import mage.choices.ChoiceColor;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
/**
*
* @author emerald000
*/
public class GemstoneCaverns extends CardImpl {
public GemstoneCaverns(UUID ownerId) {
super(ownerId, 274, "Gemstone Caverns", Rarity.RARE, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "TSP";
this.supertype.add("Legendary");
// If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
this.addAbility(new GemstoneCavernsAbility());
// {tap}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
Ability ability = new ConditionalManaAbility(Zone.BATTLEFIELD,
new ConditionalManaEffect(
new AddManaOfAnyColorEffect(),
new BasicManaEffect(Mana.ColorlessMana),
new SourceHasCounterCondition(CounterType.LUCK),
"Add {1} to your mana pool. If {this} has a luck counter on it, instead add one mana of any color to your mana pool."),
new TapSourceCost());
this.addAbility(ability);
}
public GemstoneCaverns(final GemstoneCaverns card) {
super(card);
}
@Override
public GemstoneCaverns copy() {
return new GemstoneCaverns(this);
}
}