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package mage.sets.timespiral;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.keyword.MorphAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class FortuneThief extends CardImpl {
public FortuneThief(UUID ownerId) {
super(ownerId, 156, "Fortune Thief", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{R}");
this.expansionSetCode = "TSP";
this.subtype.add("Human");
this.subtype.add("Rogue");
this.color.setRed(true);
this.power = new MageInt(0);
this.toughness = new MageInt(1);
// Damage that would reduce your life total to less than 1 reduces it to 1 instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new FortuneThiefReplacementEffect()));
// Morph {R}{R}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{R}{R}")));
}
public FortuneThief(final FortuneThief card) {
super(card);
}
@Override
public FortuneThief copy() {
return new FortuneThief(this);
}
}
class FortuneThiefReplacementEffect extends ReplacementEffectImpl {
public FortuneThiefReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "Damage that would reduce your life total to less than 1 reduces it to 1 instead";
}
public FortuneThiefReplacementEffect(final FortuneThiefReplacementEffect effect) {
super(effect);
}
@Override
public FortuneThiefReplacementEffect copy() {
return new FortuneThiefReplacementEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType().equals(GameEvent.EventType.DAMAGE_CAUSES_LIFE_LOSS)) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null
&& (controller.getLife() > 0) &&(controller.getLife() - event.getAmount()) < 1
&& event.getPlayerId().equals(controller.getId())
) {
event.setAmount(controller.getLife() - 1);
//unsure how to make this comply with
// 10/1/2008: The ability doesn't change how much damage is dealt;
// it just changes how much life that damage makes you lose.
// An effect such as Spirit Link will see the full amount of damage being dealt.
}
}
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return false;
}
}