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package mage.sets.timespiral;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.common.continious.BoostTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityAllEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class FirewakeSliver extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("All sliver creatures");
private static final FilterCreaturePermanent targetSliverFilter = new FilterCreaturePermanent("Sliver");
static {
filter.add(new SubtypePredicate("Sliver"));
targetSliverFilter.add(new SubtypePredicate("Sliver"));
}
public FirewakeSliver(UUID ownerId) {
super(ownerId, 238, "Firewake Sliver", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}{G}");
this.expansionSetCode = "TSP";
this.subtype.add("Sliver");
this.color.setRed(true);
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// All Sliver creatures have haste.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false)));
// All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(2,2,Duration.EndOfTurn), new GenericManaCost(1));
gainedAbility.addCost(new SacrificeSourceCost());
gainedAbility.addTarget(new TargetCreaturePermanent(targetSliverFilter));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(
gainedAbility, Duration.WhileOnBattlefield,
filter, "All Slivers have \"{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn.\"")));
}
public FirewakeSliver(final FirewakeSliver card) {
super(card);
}
@Override
public FirewakeSliver copy() {
return new FirewakeSliver(this);
}
}