Package mage.sets.theros

Source Code of mage.sets.theros.UnderworldCerberusEffect

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package mage.sets.theros;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifiyingEffectImpl;
import mage.abilities.effects.common.ExileSourceEffect;
import mage.abilities.effects.common.ReturnToHandFromGraveyardAllEffect;
import mage.abilities.effects.common.combat.CantBeBlockedByOneEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.StackObject;

/**
*
* @author LevelX2
*/
public class UnderworldCerberus extends CardImpl {

    public UnderworldCerberus(UUID ownerId) {
        super(ownerId, 208, "Underworld Cerberus", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{3}{B}{R}");
        this.expansionSetCode = "THS";
        this.subtype.add("Hound");

        this.color.setRed(true);
        this.color.setBlack(true);
        this.power = new MageInt(6);
        this.toughness = new MageInt(6);

        // Underworld Cerberus can't be blocked except by three or more creatures.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBeBlockedByOneEffect(3)));
        // Cards in graveyards can't be the targets of spells or abilities.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UnderworldCerberusEffect()));
        // When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
        Ability ability = new DiesTriggeredAbility(new ExileSourceEffect());
        ability.addEffect(new ReturnToHandFromGraveyardAllEffect(new FilterCreatureCard("creature cards")));
        this.addAbility(ability);
    }

    public UnderworldCerberus(final UnderworldCerberus card) {
        super(card);
    }

    @Override
    public UnderworldCerberus copy() {
        return new UnderworldCerberus(this);
    }
}

class UnderworldCerberusEffect extends ContinuousRuleModifiyingEffectImpl {

    public UnderworldCerberusEffect() {
        super(Duration.WhileOnBattlefield, Outcome.Benefit);
        staticText = "Cards in graveyards can't be the targets of spells or abilities";
    }

    public UnderworldCerberusEffect(final UnderworldCerberusEffect effect) {
        super(effect);
    }

    @Override
    public UnderworldCerberusEffect copy() {
        return new UnderworldCerberusEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return true;
    }

    @Override
    public boolean applies(GameEvent event, Ability source, Game game) {
        if (event.getType() == GameEvent.EventType.TARGET) {
            Card targetCard = game.getCard(event.getTargetId());
            StackObject stackObject = (StackObject) game.getStack().getStackObject(event.getSourceId());
            if (targetCard != null && stackObject != null) {
                Zone zone = game.getState().getZone(targetCard.getId());
                if (zone != null && (zone == Zone.GRAVEYARD)) {
                    return true;
                }
            }
        }
        return false;
    }
}
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