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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.theros;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BecomesMonstrousSourceTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.keyword.MonstrosityAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.Target;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LevelX2
*/
public class SealockMonster extends CardImpl {
public SealockMonster(UUID ownerId) {
super(ownerId, 62, "Sealock Monster", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
this.expansionSetCode = "THS";
this.subtype.add("Octopus");
this.color.setBlue(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Sealock Monster can't attack unless defending player controls an Island.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SealockMonsterCantAttackEffect()));
// {5}{U}{U}: Monstrosity 3.</i>
this.addAbility(new MonstrosityAbility("{5}{U}{U}",3));
// When Sealock Monster becomes monstrous, target land becomes an island in addition to its other types.
Ability ability = new BecomesMonstrousSourceTriggeredAbility(new SealockMonsterBecomesIslandTargetEffect());
Target target = new TargetLandPermanent();
ability.addTarget(target);
this.addAbility(ability);
}
public SealockMonster(final SealockMonster card) {
super(card);
}
@Override
public SealockMonster copy() {
return new SealockMonster(this);
}
}
class SealockMonsterCantAttackEffect extends ReplacementEffectImpl {
private static final FilterPermanent filter = new FilterPermanent();;
static {
filter.add(new SubtypePredicate("Island"));
}
public SealockMonsterCantAttackEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "{this} can't attack unless defending player controls an Island";
}
public SealockMonsterCantAttackEffect(final SealockMonsterCantAttackEffect effect) {
super(effect);
}
@Override
public SealockMonsterCantAttackEffect copy() {
return new SealockMonsterCantAttackEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == GameEvent.EventType.DECLARE_ATTACKER && source.getSourceId().equals(event.getSourceId())) {
if (game.getBattlefield().countAll(filter, event.getTargetId(), game) == 0) {
return true;
}
}
return false;
}
}
class SealockMonsterBecomesIslandTargetEffect extends ContinuousEffectImpl {
private static Ability islandAbility = new BlueManaAbility();
public SealockMonsterBecomesIslandTargetEffect() {
super(Duration.EndOfGame, Outcome.Detriment);
this.staticText = "target land becomes an island in addition to its other types";
}
public SealockMonsterBecomesIslandTargetEffect(final SealockMonsterBecomesIslandTargetEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public SealockMonsterBecomesIslandTargetEffect copy() {
return new SealockMonsterBecomesIslandTargetEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
for (UUID targetPermanent : targetPointer.getTargets(game, source)) {
Permanent land = game.getPermanent(targetPermanent);
if (land != null) {
switch (layer) {
case AbilityAddingRemovingEffects_6:
if (!land.getAbilities().containsRule(islandAbility)) {
land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
}
break;
case TypeChangingEffects_4:
if (!land.getSubtype().contains("Island")) {
land.getSubtype().add("Island");
}
break;
}
}
}
return true;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
}
}