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package mage.sets.theros;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.dynamicvalue.common.DevotionCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.ColoredManaSymbol;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class GrayMerchantOfAsphodel extends CardImpl {
public GrayMerchantOfAsphodel(UUID ownerId) {
super(ownerId, 89, "Gray Merchant of Asphodel", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.expansionSetCode = "THS";
this.subtype.add("Zombie");
this.color.setBlack(true);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
this.addAbility(new EntersBattlefieldTriggeredAbility(new GrayMerchantOfAsphodelEffect(), false));
}
public GrayMerchantOfAsphodel(final GrayMerchantOfAsphodel card) {
super(card);
}
@Override
public GrayMerchantOfAsphodel copy() {
return new GrayMerchantOfAsphodel(this);
}
}
class GrayMerchantOfAsphodelEffect extends OneShotEffect {
public GrayMerchantOfAsphodelEffect() {
super(Outcome.Benefit);
this.staticText = "each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. <i>(Each {B} in the mana costs of permanents you control counts towards your devotion to black.)</i>";
}
public GrayMerchantOfAsphodelEffect(final GrayMerchantOfAsphodelEffect effect) {
super(effect);
}
@Override
public GrayMerchantOfAsphodelEffect copy() {
return new GrayMerchantOfAsphodelEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int lifeLost = 0;
int damage = new DevotionCount(ColoredManaSymbol.B).calculate(game, source, this);
if (damage > 0) {
for (UUID playerId : game.getOpponents(source.getControllerId())) {
Player opponent = game.getPlayer(playerId);
if (opponent != null) {
lifeLost += opponent.loseLife(damage, game);
}
}
}
controller.gainLife(lifeLost, game);
return true;
}
return false;
}
}