Package mage.sets.theros

Source Code of mage.sets.theros.AnthousaSetessanHero

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.theros;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.abilities.keyword.HeroicAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.filter.common.FilterLandPermanent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetControlledPermanent;

/**
*
* @author LevelX2
*/
public class AnthousaSetessanHero extends CardImpl {

    public AnthousaSetessanHero(UUID ownerId) {
        super(ownerId, 149, "Anthousa, Setessan Hero", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
        this.expansionSetCode = "THS";
        this.supertype.add("Legendary");
        this.subtype.add("Human");
        this.subtype.add("Warrior");

        this.color.setGreen(true);
        this.power = new MageInt(4);
        this.toughness = new MageInt(5);

        // <i>Heroic</i> - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
        Ability ability = new HeroicAbility(new BecomesCreatureTargetEffect(new AnthousaWarriorToken(), "lands", Duration.EndOfTurn));
        ability.addTarget(new TargetControlledPermanent(0,3,new FilterLandPermanent("lands"), false));
        this.addAbility(ability);
    }

    public AnthousaSetessanHero(final AnthousaSetessanHero card) {
        super(card);
    }

    @Override
    public AnthousaSetessanHero copy() {
        return new AnthousaSetessanHero(this);
    }
}

class AnthousaWarriorToken extends Token {

    public AnthousaWarriorToken() {
        super("", "2/2 Warrior creatures");
        cardType.add(CardType.CREATURE);
        subtype.add("Warrior");
        power = new MageInt(2);
        toughness = new MageInt(2);
    }

}
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