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package mage.sets.theros;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.abilities.effects.common.continious.GainAbilityControlledEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.HeroicAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
/**
*
* @author LevelX2
*/
public class AnaxAndCymede extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
public AnaxAndCymede(UUID ownerId) {
super(ownerId, 186, "Anax and Cymede", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{R}{W}");
this.expansionSetCode = "THS";
this.supertype.add("Legendary");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.color.setRed(true);
this.color.setWhite(true);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// First Strike
this.addAbility(FirstStrikeAbility.getInstance());
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Effect effect = new BoostControlledEffect(1,1, Duration.EndOfTurn, filter);
effect.setText("creatures you control get +1/+1");
Ability ability = new HeroicAbility(effect);
effect = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, filter);
effect.setText("and gain trample until end of turn");
ability.addEffect(effect);
this.addAbility(ability);
}
public AnaxAndCymede(final AnaxAndCymede card) {
super(card);
}
@Override
public AnaxAndCymede copy() {
return new AnaxAndCymede(this);
}
}