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package mage.sets.theros;
import java.util.UUID;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.DefenderAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class AkroanHorse extends CardImpl {
public AkroanHorse(UUID ownerId) {
super(ownerId, 210, "Akroan Horse", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{4}");
this.expansionSetCode = "THS";
this.subtype.add("Horse");
this.power = new MageInt(0);
this.toughness = new MageInt(4);
// Defender
this.addAbility(DefenderAbility.getInstance());
// When Akroan Horse enters the battlefield, an opponent gains control of it.
this.addAbility(new EntersBattlefieldTriggeredAbility(new AkroanHorseChangeControlEffect(), false));
// At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new AkroanHorseCreateTokenEffect(), TargetController.YOU, false));
}
public AkroanHorse(final AkroanHorse card) {
super(card);
}
@Override
public AkroanHorse copy() {
return new AkroanHorse(this);
}
}
class AkroanHorseChangeControlEffect extends OneShotEffect {
public AkroanHorseChangeControlEffect() {
super(Outcome.Benefit);
this.staticText = "an opponent gains control of it";
}
public AkroanHorseChangeControlEffect(final AkroanHorseChangeControlEffect effect) {
super(effect);
}
@Override
public AkroanHorseChangeControlEffect copy() {
return new AkroanHorseChangeControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Target target = new TargetOpponent();
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (controller.chooseTarget(outcome, target, source, game)) {
ContinuousEffect effect = new AkroanHorseGainControlEffect(Duration.Custom, target.getFirstTarget());
effect.setTargetPointer(new FixedTarget(source.getSourceId()));
game.addEffect(effect, source);
return true;
}
}
return false;
}
}
class AkroanHorseGainControlEffect extends ContinuousEffectImpl {
UUID controller;
public AkroanHorseGainControlEffect(Duration duration, UUID controller) {
super(duration, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
this.controller = controller;
}
public AkroanHorseGainControlEffect(final AkroanHorseGainControlEffect effect) {
super(effect);
this.controller = effect.controller;
}
@Override
public AkroanHorseGainControlEffect copy() {
return new AkroanHorseGainControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (targetPointer != null) {
permanent = game.getPermanent(targetPointer.getFirst(game, source));
}
if (permanent != null) {
return permanent.changeControllerId(controller, game);
}
return false;
}
@Override
public String getText(Mode mode) {
return "Gain control of Akroan Horse";
}
}
class AkroanHorseCreateTokenEffect extends OneShotEffect {
public AkroanHorseCreateTokenEffect() {
super(Outcome.Detriment);
this.staticText = "each opponent puts a 1/1 white Soldier creature token onto the battlefield";
}
public AkroanHorseCreateTokenEffect(final AkroanHorseCreateTokenEffect effect) {
super(effect);
}
@Override
public AkroanHorseCreateTokenEffect copy() {
return new AkroanHorseCreateTokenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID opponentId: game.getOpponents(source.getControllerId())) {
Token token = new AkroanHorseSoldierToken();
token.putOntoBattlefield(1, game, source.getSourceId(), opponentId);
}
return true;
}
}
class AkroanHorseSoldierToken extends Token {
public AkroanHorseSoldierToken() {
super("Soldier", "1/1 white Soldier creature token");
cardType.add(CardType.CREATURE);
color.setWhite(true);
subtype.add("Soldier");
power = new MageInt(1);
toughness = new MageInt(1);
}
}