Package mage.sets.tenth

Source Code of mage.sets.tenth.UpwellingRuleEffect

/*
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package mage.sets.tenth;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.ManaType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.ManaPool;
import mage.players.Player;

/**
*
* @author LevelX2
*/
public class Upwelling extends CardImpl {

    public Upwelling(UUID ownerId) {
        super(ownerId, 306, "Upwelling", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}");
        this.expansionSetCode = "10E";

        this.color.setGreen(true);

        // Mana pools don't empty as steps and phases end.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UpwellingRuleEffect()));

    }

    public Upwelling(final Upwelling card) {
        super(card);
    }

    @Override
    public Upwelling copy() {
        return new Upwelling(this);
    }
}

class UpwellingRuleEffect extends ContinuousEffectImpl {

    public UpwellingRuleEffect() {
        super(Duration.WhileOnBattlefield, Outcome.Detriment);
        staticText = "Mana pools don't empty as steps and phases end";
    }

    public UpwellingRuleEffect(final UpwellingRuleEffect effect) {
        super(effect);
    }

    @Override
    public UpwellingRuleEffect copy() {
        return new UpwellingRuleEffect(this);
    }

    @Override
    public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            for (UUID playerId: controller.getInRange()) {
                Player player = game.getPlayer(playerId);
                if (player != null){
                    ManaPool pool = player.getManaPool();
                    pool.addDoNotEmptyManaType(ManaType.WHITE);
                    pool.addDoNotEmptyManaType(ManaType.GREEN);
                    pool.addDoNotEmptyManaType(ManaType.BLUE);
                    pool.addDoNotEmptyManaType(ManaType.RED);
                    pool.addDoNotEmptyManaType(ManaType.BLACK);
                    pool.addDoNotEmptyManaType(ManaType.COLORLESS);
                }               
            }
            return true;
        }
        return false;   
    }

    @Override
    public boolean apply(Game game, Ability source) {
        return false;
    }

    @Override
    public boolean hasLayer(Layer layer) {
        return layer == Layer.RulesEffects;
    }
}
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