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package mage.sets.tenth;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.ManaType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.ManaPool;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class Upwelling extends CardImpl {
public Upwelling(UUID ownerId) {
super(ownerId, 306, "Upwelling", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}");
this.expansionSetCode = "10E";
this.color.setGreen(true);
// Mana pools don't empty as steps and phases end.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UpwellingRuleEffect()));
}
public Upwelling(final Upwelling card) {
super(card);
}
@Override
public Upwelling copy() {
return new Upwelling(this);
}
}
class UpwellingRuleEffect extends ContinuousEffectImpl {
public UpwellingRuleEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "Mana pools don't empty as steps and phases end";
}
public UpwellingRuleEffect(final UpwellingRuleEffect effect) {
super(effect);
}
@Override
public UpwellingRuleEffect copy() {
return new UpwellingRuleEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId: controller.getInRange()) {
Player player = game.getPlayer(playerId);
if (player != null){
ManaPool pool = player.getManaPool();
pool.addDoNotEmptyManaType(ManaType.WHITE);
pool.addDoNotEmptyManaType(ManaType.GREEN);
pool.addDoNotEmptyManaType(ManaType.BLUE);
pool.addDoNotEmptyManaType(ManaType.RED);
pool.addDoNotEmptyManaType(ManaType.BLACK);
pool.addDoNotEmptyManaType(ManaType.COLORLESS);
}
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}