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package mage.sets.tenth;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
/**
*
* @author jeffwadsworth
*
*/
public class ThrullSurgeon extends CardImpl {
public ThrullSurgeon(UUID ownerId) {
super(ownerId, 183, "Thrull Surgeon", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "10E";
this.subtype.add("Thrull");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new ThrullSurgeonEffect(), new ManaCostsImpl("{1}{B}"));
ability.addCost(new SacrificeSourceCost());
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public ThrullSurgeon(final ThrullSurgeon card) {
super(card);
}
@Override
public ThrullSurgeon copy() {
return new ThrullSurgeon(this);
}
}
class ThrullSurgeonEffect extends OneShotEffect {
public ThrullSurgeonEffect() {
super(Outcome.Discard);
staticText = "Look at target player's hand and choose a card from it. That player discards that card.";
}
public ThrullSurgeonEffect(final ThrullSurgeonEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player targetPlayer = game.getPlayer(source.getFirstTarget());
Player you = game.getPlayer(source.getControllerId());
if (targetPlayer != null && you != null) {
you.lookAtCards("Discard", targetPlayer.getHand(), game);
TargetCard target = new TargetCard(Zone.PICK, new FilterCard());
target.setNotTarget(true);
if (you.choose(Outcome.Benefit, targetPlayer.getHand(), target, game)) {
Card card = targetPlayer.getHand().get(target.getFirstTarget(), game);
if (card != null) {
return targetPlayer.discard(card, source, game);
}
}
}
return false;
}
@Override
public ThrullSurgeonEffect copy() {
return new ThrullSurgeonEffect(this);
}
}