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package mage.sets.tenth;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.costs.Cost;
import mage.abilities.costs.common.SacrificeAllCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreatureOrPlayer;
/**
*
* @author LevelX2
*/
public class Soulblast extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creatures you control");
public Soulblast(UUID ownerId) {
super(ownerId, 236, "Soulblast", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{3}{R}{R}{R}");
this.expansionSetCode = "10E";
this.color.setRed(true);
// As an additional cost to cast Soulblast, sacrifice all creatures you control.
this.getSpellAbility().addCost(new SacrificeAllCost(filter));
// Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
this.getSpellAbility().addEffect(new SoulblastEffect());
this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
}
public Soulblast(final Soulblast card) {
super(card);
}
@Override
public Soulblast copy() {
return new Soulblast(this);
}
}
class SoulblastEffect extends OneShotEffect {
public SoulblastEffect() {
super(Outcome.Benefit);
this.staticText = "Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures";
}
public SoulblastEffect(final SoulblastEffect effect) {
super(effect);
}
@Override
public SoulblastEffect copy() {
return new SoulblastEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int power = 0;
for (Cost cost :source.getCosts()) {
if (cost instanceof SacrificeAllCost) {
for (Permanent permanent : ((SacrificeAllCost) cost).getPermanents()) {
power += permanent.getPower().getValue();
}
}
}
if (power > 0) {
Player player = game.getPlayer(this.getTargetPointer().getFirst(game, source));
if (player != null) {
player.damage(power, source.getSourceId(), game, false, true);
} else {
Permanent creature = game.getPermanent(this.getTargetPointer().getFirst(game, source));
if (creature != null) {
creature.damage(power, source.getSourceId(), game, false, true);
}
}
}
return true;
}
}