Package mage.sets.tenth

Source Code of mage.sets.tenth.Scalpelexis

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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package mage.sets.tenth;

import java.util.ArrayList;
import java.util.List;
import java.util.UUID;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author jeffwadsworth
*/
public class Scalpelexis extends CardImpl {

    public Scalpelexis(UUID ownerId) {
        super(ownerId, 105, "Scalpelexis", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{4}{U}");
        this.expansionSetCode = "10E";
        this.subtype.add("Beast");

        this.color.setBlue(true);
        this.power = new MageInt(1);
        this.toughness = new MageInt(5);

        // Flying
        this.addAbility(FlyingAbility.getInstance());

        // Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
        this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ScalpelexisEffect(), false, true));
    }

    public Scalpelexis(final Scalpelexis card) {
        super(card);
    }

    @Override
    public Scalpelexis copy() {
        return new Scalpelexis(this);
    }
}

class ScalpelexisEffect extends OneShotEffect {

    public ScalpelexisEffect() {
        super(Outcome.Exile);
        this.staticText = "that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process";
    }

    public ScalpelexisEffect(final ScalpelexisEffect effect) {
        super(effect);
    }

    @Override
    public ScalpelexisEffect copy() {
        return new ScalpelexisEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(targetPointer.getFirst(game, source));
        List<String> namesFiltered = new ArrayList<>();
        boolean doneOnce = false;

        while (checkDuplicatedNames(namesFiltered) || !doneOnce) {
            doneOnce = true;
            namesFiltered.clear();
            int count = Math.min(player.getLibrary().size(), 4);
            for (int i = 0; i < count; i++) {
                Card card = player.getLibrary().removeFromTop(game);
                if (card != null) {
                    namesFiltered.add(card.getName());
                    card.moveToExile(id, "Moved these cards to exile", source.getSourceId(), game);
                }
            }
        }
        return true;
    }

    public boolean checkDuplicatedNames(List<String> string) {
        for (int i = 0; i < string.size() - 1; i++) {
            String stringToCheck = string.get(i);
            if (stringToCheck == null) {
                continue; //empty ignore
            }
            for (int j = i + 1; j < string.size(); j++) {
                String stringToCompare = string.get(j);
                if (stringToCheck.equals(stringToCompare)) {
                    return true;
                }
            }
        }
        return false;
    }
}
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