Package mage.sets.tenth

Source Code of mage.sets.tenth.GoblinLoreEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
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package mage.sets.tenth;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.game.Game;
import mage.players.Player;

/**
*
* @author jonubuu
*/
public class GoblinLore extends CardImpl {

    public GoblinLore(UUID ownerId) {
        super(ownerId, 208, "Goblin Lore", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{1}{R}");
        this.expansionSetCode = "10E";

        this.color.setRed(true);

        // Draw four cards, then discard three cards at random.
        this.getSpellAbility().addEffect(new GoblinLoreEffect());
    }

    public GoblinLore(final GoblinLore card) {
        super(card);
    }

    @Override
    public GoblinLore copy() {
        return new GoblinLore(this);
    }
}

class GoblinLoreEffect extends OneShotEffect {

    public GoblinLoreEffect() {
        super(Outcome.DrawCard);
        this.staticText = "Draw four cards, then discard three cards at random";
    }

    public GoblinLoreEffect(final GoblinLoreEffect effect) {
        super(effect);
    }

    @Override
    public GoblinLoreEffect copy() {
        return new GoblinLoreEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            player.drawCards(4, game);
            Cards hand = player.getHand();
            for (int i = 0; i < 3; i++) {
                Card card = hand.getRandom(game);
                if (card != null) {
                    player.discard(card, source, game);
                }
            }
            return true;
        }
        return false;
    }
}
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