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package mage.sets.tenth;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
/**
*
* @author emerald000
*/
public class Abundance extends CardImpl {
public Abundance(UUID ownerId) {
super(ownerId, 249, "Abundance", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}{G}");
this.expansionSetCode = "10E";
this.color.setGreen(true);
// If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AbundanceReplacementEffect()));
}
public Abundance(final Abundance card) {
super(card);
}
@Override
public Abundance copy() {
return new Abundance(this);
}
}
class AbundanceReplacementEffect extends ReplacementEffectImpl {
AbundanceReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order";
}
AbundanceReplacementEffect(final AbundanceReplacementEffect effect) {
super(effect);
}
@Override
public AbundanceReplacementEffect copy() {
return new AbundanceReplacementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player player = game.getPlayer(event.getPlayerId());
if (player != null) {
FilterCard filter = new FilterCard();
if (player.chooseUse(Outcome.Benefit, "Choose land? (No = nonland)", game)) {
filter.add(new CardTypePredicate(CardType.LAND));
}
else {
filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
}
Cards cards = new CardsImpl();
while (player.getLibrary().size() > 0) {
Card card = player.getLibrary().removeFromTop(game);
if (filter.match(card, source.getSourceId(), source.getControllerId(), game)) {
player.moveCardToHandWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);
break;
}
cards.add(card);
}
player.revealCards("Abundance", cards, game);
player.putCardsOnBottomOfLibrary(cards, game, source, true);
}
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == EventType.DRAW_CARD && event.getPlayerId().equals(source.getControllerId())) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
return player.chooseUse(Outcome.Benefit, "Choose land or nonland?", game);
}
}
return false;
}
}