Package mage.sets.tempest

Source Code of mage.sets.tempest.Lobotomy

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.tempest;

import java.util.UUID;
import mage.MageObject;

import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterNonlandCard;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInHand;
import mage.target.common.TargetCardInLibrary;

/**
*
* @author jeffwadsworth
*/
public class Lobotomy extends CardImpl {

    public Lobotomy(UUID ownerId) {
        super(ownerId, 342, "Lobotomy", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{2}{U}{B}");
        this.expansionSetCode = "TMP";

        this.color.setBlue(true);
        this.color.setBlack(true);

        // Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
        this.getSpellAbility().addEffect(new LobotomyEffect());
        this.getSpellAbility().addTarget(new TargetPlayer());
    }

    public Lobotomy(final Lobotomy card) {
        super(card);
    }

    @Override
    public Lobotomy copy() {
        return new Lobotomy(this);
    }
}

class LobotomyEffect extends OneShotEffect {

    private static final FilterCard filter = new FilterCard("card other than a basic land card");

    static {
        filter.add(Predicates.not(new SupertypePredicate("Basic")));
    }

    public LobotomyEffect() {
        super(Outcome.Benefit);
        staticText = "Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library";
    }

    public LobotomyEffect(final LobotomyEffect effect) {
        super(effect);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player targetPlayer = game.getPlayer(source.getFirstTarget());
        Player controller = game.getPlayer(source.getControllerId());
        MageObject sourceObject = game.getObject(source.getSourceId());
        if (targetPlayer != null && sourceObject != null && controller != null) {
           
            // reveal hand of target player
            targetPlayer.revealCards(sourceObject.getLogName(), targetPlayer.getHand(), game);
           
            // You choose a nonland card from it
            TargetCardInHand target = new TargetCardInHand(new FilterNonlandCard());
            target.setNotTarget(true);
            Card chosenCard = null;
            if (controller.choose(Outcome.Benefit, targetPlayer.getHand(), target, game)) {
                chosenCard = game.getCard(target.getFirstTarget());
            }
           
           
            // Exile all cards with the same name
            // Building a card filter with the name
            FilterCard filterNamedCards = new FilterCard();
            if (chosenCard != null) {
                filterNamedCards.add(new NamePredicate(chosenCard.getName()));                           
            } else {
                filterNamedCards.add(new NamePredicate("----")); // so no card matches
            }

            // The cards you're searching for must be found and exiled if they're in the graveyard because it's a public zone.
            // Finding those cards in the hand and library is optional, because those zones are hidden (even if the hand is temporarily revealed).
            // search cards in graveyard
            if (chosenCard != null) {
                for (Card checkCard : targetPlayer.getGraveyard().getCards(game)) {
                    if (checkCard.getName().equals(chosenCard.getName())) {
                        controller.moveCardToExileWithInfo(checkCard, null, "", source.getSourceId(), game, Zone.GRAVEYARD);
                    }
                }

                // search cards in hand
                TargetCardInHand targetCardsHand = new TargetCardInHand(0, Integer.MAX_VALUE, filterNamedCards);
                controller.chooseTarget(outcome, targetPlayer.getGraveyard(), targetCardsHand, source, game);
                for(UUID cardId:  targetCardsHand.getTargets()) {
                    Card card = game.getCard(cardId);
                    if (card != null) {
                        controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.HAND);
                    }
                }
            }           

            // search cards in Library
            // If the player has no nonland cards in his or her hand, you can still search that player's library and have him or her shuffle it.
            if (chosenCard != null || controller.chooseUse(outcome, "Search library anyway?", game)) {
                TargetCardInLibrary targetCardsLibrary = new TargetCardInLibrary(0, Integer.MAX_VALUE, filterNamedCards);
                controller.searchLibrary(targetCardsLibrary, game, targetPlayer.getId());
                for(UUID cardId:  targetCardsLibrary.getTargets()) {
                    Card card = game.getCard(cardId);
                    if (card != null) {
                        controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.LIBRARY);
                    }
                }
                targetPlayer.shuffleLibrary(game);
            }
            return true;
        }
        return false;
    }

    @Override
    public LobotomyEffect copy() {
        return new LobotomyEffect(this);
    }
}
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