Package mage.sets.tempest

Source Code of mage.sets.tempest.Grindstone

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.tempest;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;

/**
*
* @author LevelX2
*/
public class Grindstone extends CardImpl {

    public Grindstone(UUID ownerId) {
        super(ownerId, 280, "Grindstone", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "TMP";

        // {3}, {tap}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
        Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GrindstoneEffect(), new ManaCostsImpl("{3}"));
        ability.addCost(new TapSourceCost());
        ability.addTarget(new TargetPlayer());
        this.addAbility(ability);
       
       
    }

    public Grindstone(final Grindstone card) {
        super(card);
    }

    @Override
    public Grindstone copy() {
        return new Grindstone(this);
    }
}

class GrindstoneEffect extends OneShotEffect {
   
    public GrindstoneEffect() {
        super(Outcome.Benefit);
        this.staticText = "Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process";
    }
   
    public GrindstoneEffect(final GrindstoneEffect effect) {
        super(effect);
    }
   
    @Override
    public GrindstoneEffect copy() {
        return new GrindstoneEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player targetPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source));
        boolean colorShared;
        if (targetPlayer != null) {
            do {
                colorShared = false;
                Card card1 = targetPlayer.getLibrary().removeFromTop(game);
                if (card1 != null) {
                    targetPlayer.moveCardToGraveyardWithInfo(card1, source.getSourceId(), game, Zone.LIBRARY);
                    Card card2 = targetPlayer.getLibrary().removeFromTop(game);
                    if (card2 != null) {
                        targetPlayer.moveCardToGraveyardWithInfo(card2, source.getSourceId(), game, Zone.LIBRARY)
                        if (card1.getColor().hasColor() && card2.getColor().hasColor()) {
                            colorShared = card1.getColor().shares(card2.getColor());
                        }
                    }                   
                }

               
            } while (colorShared && targetPlayer.isInGame());
            return true;
        }
        return false;
    }
}
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