Package mage.sets.tempest

Source Code of mage.sets.tempest.DreamCacheEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
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*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
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*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.sets.tempest;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInHand;

/**
*
* @author Quercitron
*/
public class DreamCache extends CardImpl {

    public DreamCache(UUID ownerId) {
        super(ownerId, 59, "Dream Cache", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{2}{U}");
        this.expansionSetCode = "TMP";

        this.color.setBlue(true);

        // Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
        this.getSpellAbility().addEffect(new DreamCacheEffect());
    }

    public DreamCache(final DreamCache card) {
        super(card);
    }

    @Override
    public DreamCache copy() {
        return new DreamCache(this);
    }
}

class DreamCacheEffect extends OneShotEffect {

    public DreamCacheEffect() {
        super(Outcome.DrawCard);
        this.staticText = "Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.";
    }
   
    public DreamCacheEffect(final DreamCacheEffect effect) {
        super(effect);
    }

    @Override
    public DreamCacheEffect copy() {
        return new DreamCacheEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player != null) {
            player.drawCards(3, game);
           
            boolean putOnTop = player.chooseUse(Outcome.Neutral, "Put cards on top?", game);
            putInLibrary(player, source, game, putOnTop);
            putInLibrary(player, source, game, putOnTop);
           
            return true;
        }
        return false;
    }
   
    private boolean putInLibrary(Player player, Ability source, Game game, boolean putOnTop) {
        if (player.getHand().size() > 0) {
            TargetCardInHand target = new TargetCardInHand();
            player.chooseTarget(Outcome.Detriment, target, source, game);
            Card card = player.getHand().get(target.getFirstTarget(), game);
            if (card != null) {
                player.getHand().remove(card);
                card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, putOnTop);
                return true;
            }
        }
        return false;
    }
}
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