Package mage.sets.tempest

Source Code of mage.sets.tempest.CorpseDanceEffect

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package mage.sets.tempest;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.BuybackAbility;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class CorpseDance extends CardImpl {

    public CorpseDance(UUID ownerId) {
        super(ownerId, 10, "Corpse Dance", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{B}");
        this.expansionSetCode = "TMP";

        this.color.setBlack(true);

        // Buyback {2}
        this.addAbility(new BuybackAbility("{2}"));

        // Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
        this.getSpellAbility().addEffect(new CorpseDanceEffect());
    }

    public CorpseDance(final CorpseDance card) {
        super(card);
    }

    @Override
    public CorpseDance copy() {
        return new CorpseDance(this);
    }
}

class CorpseDanceEffect extends OneShotEffect {

    public CorpseDanceEffect() {
        super(Outcome.Benefit);
        this.staticText = "Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step";
    }

    public CorpseDanceEffect(final CorpseDanceEffect effect) {
        super(effect);
    }

    @Override
    public CorpseDanceEffect copy() {
        return new CorpseDanceEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            Card lastCreatureCard = null;
            for (Card card :controller.getGraveyard().getCards(game)) {
                if (card.getCardType().contains(CardType.CREATURE)) {
                    lastCreatureCard = card;
                }
            }
            if (lastCreatureCard != null) {
                if (controller.putOntoBattlefieldWithInfo(lastCreatureCard, game, Zone.GRAVEYARD, source.getSourceId())) {
                    FixedTarget fixedTarget = new FixedTarget(lastCreatureCard.getId());
                    // Gains Haste
                    ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
                    hasteEffect.setTargetPointer(fixedTarget);
                    game.addEffect(hasteEffect, source);
                    // Exile it at end of turn
                    ExileTargetEffect exileEffect = new ExileTargetEffect(null,"",Zone.BATTLEFIELD);
                    exileEffect.setTargetPointer(fixedTarget);
                    DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(exileEffect);
                    delayedAbility.setSourceId(source.getSourceId());
                    delayedAbility.setControllerId(source.getControllerId());
                    game.addDelayedTriggeredAbility(delayedAbility);
                }
            }
            return true;
        }
        return false;
    }
}
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