Package mage.sets.shardsofalara

Source Code of mage.sets.shardsofalara.SkeletonToken

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.shardsofalara;

import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.RegenerateSourceEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.token.Token;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.common.DamagedByWatcher;

/**
*
* @author North
*/
public class Skeletonize extends CardImpl {

    public Skeletonize(UUID ownerId) {
        super(ownerId, 114, "Skeletonize", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{4}{R}");
        this.expansionSetCode = "ALA";

        this.color.setRed(true);

        // Skeletonize deals 3 damage to target creature.
        this.getSpellAbility().addEffect(new DamageTargetEffect(3));
        this.getSpellAbility().addTarget(new TargetCreaturePermanent());
        // When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
        this.getSpellAbility().addEffect(new SkeletonizeEffect());
        this.addWatcher(new DamagedByWatcher());
    }

    public Skeletonize(final Skeletonize card) {
        super(card);
    }

    @Override
    public Skeletonize copy() {
        return new Skeletonize(this);
    }
}

class SkeletonizeEffect extends OneShotEffect {

    public SkeletonizeEffect() {
        super(Outcome.PutCreatureInPlay);
        this.staticText = "When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with \"{B}: Regenerate this creature\"";
    }

    public SkeletonizeEffect(final SkeletonizeEffect effect) {
        super(effect);
    }

    @Override
    public SkeletonizeEffect copy() {
        return new SkeletonizeEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        DelayedTriggeredAbility delayedAbility = new SkeletonizeDelayedTriggeredAbility();
        delayedAbility.setSourceId(source.getSourceId());
        delayedAbility.setControllerId(source.getControllerId());
        game.addDelayedTriggeredAbility(delayedAbility);
        return true;
    }
}

class SkeletonizeDelayedTriggeredAbility extends DelayedTriggeredAbility {

    public SkeletonizeDelayedTriggeredAbility() {
        super(new CreateTokenEffect(new SkeletonToken()), Duration.EndOfTurn);
    }

    public SkeletonizeDelayedTriggeredAbility(final SkeletonizeDelayedTriggeredAbility ability) {
        super(ability);
    }

    @Override
    public SkeletonizeDelayedTriggeredAbility copy() {
        return new SkeletonizeDelayedTriggeredAbility(this);
    }

    @Override
    public boolean checkTrigger(GameEvent event, Game game) {
        if (event.getType().equals(EventType.ZONE_CHANGE)) {
            ZoneChangeEvent  zce = (ZoneChangeEvent) event;
            if (zce.isDiesEvent()) {
                DamagedByWatcher watcher = (DamagedByWatcher) game.getState().getWatchers().get("DamagedByWatcher", this.getSourceId());
                if (watcher != null) {
                    return watcher.wasDamaged(zce.getTarget());
                }
            }
        }
        return false;
    }

    @Override
    public String getRule() {
        return "When a creature dealt damage this way dies this turn, " + super.getRule();
    }
}

class SkeletonToken extends Token {

    SkeletonToken() {
        super("Skeleton", "1/1 black Skeleton creature token with \"{B}: Regenerate this creature.\"");
        this.cardType.add(CardType.CREATURE);
        this.color = ObjectColor.BLACK;
        this.subtype.add("Bat");

        this.power = new MageInt(1);
        this.toughness = new MageInt(1);

        // {B}: Regenerate this creature.
        this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ManaCostsImpl("{B}")));
    }
}
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