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package mage.sets.shardsofalara;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.CardImpl;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author North
*/
public class BehemothsHerald extends CardImpl {
private static final FilterCard filter = new FilterCard("card named Godsire");
private static final FilterControlledCreaturePermanent filterRed = new FilterControlledCreaturePermanent("a red creature");
private static final FilterControlledCreaturePermanent filterGreen = new FilterControlledCreaturePermanent("a green creature");
private static final FilterControlledCreaturePermanent filterWhite = new FilterControlledCreaturePermanent("a white creature");
static {
filter.add(new NamePredicate("Godsire"));
filterRed.add(new ColorPredicate(ObjectColor.RED));
filterGreen.add(new ColorPredicate(ObjectColor.GREEN));
filterWhite.add(new ColorPredicate(ObjectColor.WHITE));
}
public BehemothsHerald(UUID ownerId) {
super(ownerId, 124, "Behemoth's Herald", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{G}");
this.expansionSetCode = "ALA";
this.subtype.add("Elf");
this.subtype.add("Shaman");
this.color.setGreen(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {2}{G}, {tap}, Sacrifice a red creature, a green creature, and a white creature:
// Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
TargetCardInLibrary target = new TargetCardInLibrary(1, 1, new FilterCard(filter));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new SearchLibraryPutInPlayEffect(target),
new ManaCostsImpl("{2}{G}"));
ability.addCost(new TapSourceCost());
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filterRed, false)));
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filterGreen, false)));
ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, filterWhite, false)));
this.addAbility(ability);
}
public BehemothsHerald(final BehemothsHerald card) {
super(card);
}
@Override
public BehemothsHerald copy() {
return new BehemothsHerald(this);
}
}