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package mage.sets.shadowmoor;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.abilities.keyword.PersistAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.watchers.common.CardsPutIntoGraveyardWatcher;
/**
*
* @author jeffwadsworth
*
*/
public class TwilightShepherd extends CardImpl {
public TwilightShepherd(UUID ownerId) {
super(ownerId, 25, "Twilight Shepherd", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{W}{W}{W}");
this.expansionSetCode = "SHM";
this.subtype.add("Angel");
this.color.setWhite(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
this.addWatcher(new CardsPutIntoGraveyardWatcher());
this.addAbility(new EntersBattlefieldTriggeredAbility(new TwilightShepherdEffect(), false));
// Persist
this.addAbility(new PersistAbility());
}
public TwilightShepherd(final TwilightShepherd card) {
super(card);
}
@Override
public TwilightShepherd copy() {
return new TwilightShepherd(this);
}
}
class TwilightShepherdEffect extends OneShotEffect {
boolean applied = false;
public TwilightShepherdEffect() {
super(Outcome.ReturnToHand);
this.staticText = "return to your hand all cards in your graveyard that were put there from the battlefield this turn";
}
public TwilightShepherdEffect(final TwilightShepherdEffect effect) {
super(effect);
}
@Override
public TwilightShepherdEffect copy() {
return new TwilightShepherdEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CardsPutIntoGraveyardWatcher watcher = (CardsPutIntoGraveyardWatcher) game.getState().getWatchers().get("CardsPutIntoGraveyardWatcher");
if (watcher != null) {
Set<UUID> cardsInGraveyardId = watcher.getCardsPutToGraveyardFromBattlefield();
for (UUID cardId : cardsInGraveyardId) {
Card card = game.getCard(cardId);
if (card != null
&& card.getOwnerId().equals(source.getControllerId())
&& game.getState().getZone(card.getId()).match(Zone.GRAVEYARD)) {
applied = card.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
return applied;
}
}