Package mage.sets.shadowmoor

Source Code of mage.sets.shadowmoor.SplittingHeadacheEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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*
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*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.shadowmoor;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.TargetPlayer;

/**
*
* @author jeffwadsworth
*/
public class SplittingHeadache extends CardImpl {

    public SplittingHeadache(UUID ownerId) {
        super(ownerId, 79, "Splitting Headache", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{B}");
        this.expansionSetCode = "SHM";

        this.color.setBlack(true);

        // Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
        this.getSpellAbility().addTarget(new TargetPlayer());
        this.getSpellAbility().addEffect(new DiscardTargetEffect(2));
        Mode mode = new Mode();
        mode.getEffects().add(new SplittingHeadacheEffect());
        mode.getTargets().add(new TargetPlayer());
        this.getSpellAbility().addMode(mode);

    }

    public SplittingHeadache(final SplittingHeadache card) {
        super(card);
    }

    @Override
    public SplittingHeadache copy() {
        return new SplittingHeadache(this);
    }
}

class SplittingHeadacheEffect extends OneShotEffect {

    public SplittingHeadacheEffect() {
        super(Outcome.Discard);
        this.staticText = "Target player reveals his or her hand, you choose a card from it, then that player discards that card.";
    }

    public SplittingHeadacheEffect(final SplittingHeadacheEffect effect) {
        super(effect);
    }

    @Override
    public SplittingHeadacheEffect copy() {
        return new SplittingHeadacheEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getFirstTarget());
        if (player != null) {
            player.revealCards("Splitting Headache", player.getHand(), game);
            Player you = game.getPlayer(source.getControllerId());
            if (you != null) {
                TargetCard target = new TargetCard(Zone.PICK, new FilterCard());
                if (you.choose(Outcome.Benefit, player.getHand(), target, game)) {
                    Card card = player.getHand().get(target.getFirstTarget(), game);
                    if (card != null) {
                        return player.discard(card, source, game);
                    }
                }
            }
        }
        return false;
    }
}
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