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package mage.sets.shadowmoor;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.NameACardEffect;
import mage.abilities.effects.common.continious.GainAbilityControllerEffect;
import mage.abilities.keyword.ProtectionAbility;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.filter.FilterObject;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.game.Game;
import mage.players.Player;
/**
* 5/1/2008: Runed Halo gives you protection from each object with the chosen name, whether it's a card, a token, or a copy of a spell. It doesn't matter what game zone that object is in.
* 5/1/2008: You can still be attacked by creatures with the chosen name.
* 5/1/2008: You'll have protection from the name, not from the word. For example, if you choose the name Forest, you'll have protection from anything named "Forest" -- but you won't have protection from Forests. An animated Sapseep Forest, for example, could deal damage to you even though its subtype is Forest.
* 5/1/2008: You can name either half of a split card, but not both. You'll have protection from the half you named (and from a fused split spell with that name), but not the other half.
* 5/1/2008: You can't choose [nothing] as a name. Face-down creatures have no name, so Runed Halo can't give you protection from them.
* 5/1/2008: You must choose the name of a card, not the name of a token. For example, you can't choose "Saproling" or "Voja." However, if a token happens to have the same name as a card (such as "Shapeshifter" or "Goldmeadow Harrier"), you can choose it.
* 5/1/2008: You may choose either one of a flip card's names. You'll have protection only from the appropriate version. For example, if you choose Nighteyes the Desecrator, you won't have protection from Nezumi Graverobber.
*
* @author LevelX2
*/
public class RunedHalo extends CardImpl {
public RunedHalo(UUID ownerId) {
super(ownerId, 21, "Runed Halo", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{W}{W}");
this.expansionSetCode = "SHM";
this.color.setWhite(true);
// As Runed Halo enters the battlefield, name a card.
Ability ability = new AsEntersBattlefieldAbility(new NameACardEffect(NameACardEffect.TypeOfName.ALL));
// You have protection from the chosen name.
ability.addEffect(new RunedHaloSetProtectionEffect());
this.addAbility(ability);
}
public RunedHalo(final RunedHalo card) {
super(card);
}
@Override
public RunedHalo copy() {
return new RunedHalo(this);
}
}
class RunedHaloSetProtectionEffect extends OneShotEffect {
public RunedHaloSetProtectionEffect() {
super(Outcome.Protect);
staticText = "<br/><br/>You have protection from the chosen name <i>(You can't be targeted, dealt damage, or enchanted by anything with that name.)<i/>";
}
public RunedHaloSetProtectionEffect(final RunedHaloSetProtectionEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
String cardName = (String) game.getState().getValue(source.getSourceId().toString() + NameACardEffect.INFO_KEY);
if (controller != null && cardName != null && !cardName.isEmpty()) {
FilterObject filter = new FilterObject("the name [" + cardName + "]");
filter.add(new NamePredicate(cardName));
ContinuousEffect effect = new GainAbilityControllerEffect(new ProtectionAbility(filter), Duration.Custom);
game.addEffect(effect, source);
return true;
}
return false;
}
@Override
public RunedHaloSetProtectionEffect copy() {
return new RunedHaloSetProtectionEffect(this);
}
}