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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.sets.shadowmoor;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.players.Player;
import mage.target.TargetSpell;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author jeffwadsworth
*
*/
public class PutAway extends CardImpl {
public PutAway(UUID ownerId) {
super(ownerId, 48, "Put Away", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{U}{U}");
this.expansionSetCode = "SHM";
this.color.setBlue(true);
// Counter target spell. You may shuffle up to one target card from your graveyard into your library.
this.getSpellAbility().addEffect(new PutAwayEffect());
this.getSpellAbility().addTarget(new TargetSpell());
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, new FilterCard()));
}
public PutAway(final PutAway card) {
super(card);
}
@Override
public PutAway copy() {
return new PutAway(this);
}
}
class PutAwayEffect extends OneShotEffect {
boolean countered = false;
public PutAwayEffect() {
super(Outcome.Neutral);
this.staticText = "Counter target spell. You may shuffle up to one target card from your graveyard into your library";
}
public PutAwayEffect(final PutAwayEffect effect) {
super(effect);
}
@Override
public PutAwayEffect copy() {
return new PutAwayEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Spell spell = game.getStack().getSpell(source.getFirstTarget());
Card card = game.getCard(source.getTargets().get(1).getFirstTarget());
Player you = game.getPlayer(source.getControllerId());
if (spell != null
&& game.getStack().counter(spell.getId(), source.getSourceId(), game)) {
countered = true;
}
if (you != null) {
if (card != null
&& you.chooseUse(Outcome.Benefit, "Do you wish to shuffle up to one target card from your graveyard into your library?", game)
&& game.getState().getZone(card.getId()).match(Zone.GRAVEYARD)) {
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, false);
you.shuffleLibrary(game);
}
}
return countered;
}
}